You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
rocksdb/include/rocksdb/db.h

1156 lines
52 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_ROCKSDB_INCLUDE_DB_H_
#define STORAGE_ROCKSDB_INCLUDE_DB_H_
#include <stdint.h>
#include <stdio.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "rocksdb/iterator.h"
#include "rocksdb/listener.h"
#include "rocksdb/metadata.h"
#include "rocksdb/options.h"
#include "rocksdb/snapshot.h"
#include "rocksdb/sst_file_writer.h"
#include "rocksdb/thread_status.h"
#include "rocksdb/transaction_log.h"
#include "rocksdb/types.h"
#include "rocksdb/version.h"
#ifdef _WIN32
// Windows API macro interference
#undef DeleteFile
#endif
#if defined(__GNUC__) || defined(__clang__)
#define ROCKSDB_DEPRECATED_FUNC __attribute__((__deprecated__))
#elif _WIN32
#define ROCKSDB_DEPRECATED_FUNC __declspec(deprecated)
#endif
namespace rocksdb {
struct Options;
struct DBOptions;
struct ColumnFamilyOptions;
struct ReadOptions;
struct WriteOptions;
struct FlushOptions;
struct CompactionOptions;
struct CompactRangeOptions;
struct TableProperties;
struct ExternalSstFileInfo;
class WriteBatch;
class Env;
class EventListener;
using std::unique_ptr;
extern const std::string kDefaultColumnFamilyName;
struct ColumnFamilyDescriptor {
std::string name;
ColumnFamilyOptions options;
ColumnFamilyDescriptor()
: name(kDefaultColumnFamilyName), options(ColumnFamilyOptions()) {}
ColumnFamilyDescriptor(const std::string& _name,
const ColumnFamilyOptions& _options)
: name(_name), options(_options) {}
};
class ColumnFamilyHandle {
public:
virtual ~ColumnFamilyHandle() {}
// Returns the name of the column family associated with the current handle.
virtual const std::string& GetName() const = 0;
// Returns the ID of the column family associated with the current handle.
virtual uint32_t GetID() const = 0;
// Fills "*desc" with the up-to-date descriptor of the column family
// associated with this handle. Since it fills "*desc" with the up-to-date
// information, this call might internally lock and release DB mutex to
// access the up-to-date CF options. In addition, all the pointer-typed
// options cannot be referenced any longer than the original options exist.
//
// Note that this function is not supported in RocksDBLite.
virtual Status GetDescriptor(ColumnFamilyDescriptor* desc) = 0;
// Returns the comparator of the column family associated with the
// current handle.
virtual const Comparator* GetComparator() const = 0;
};
static const int kMajorVersion = __ROCKSDB_MAJOR__;
static const int kMinorVersion = __ROCKSDB_MINOR__;
// A range of keys
struct Range {
Slice start; // Included in the range
Slice limit; // Not included in the range
Range() { }
Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
};
// A collections of table properties objects, where
// key: is the table's file name.
// value: the table properties object of the given table.
typedef std::unordered_map<std::string, std::shared_ptr<const TableProperties>>
TablePropertiesCollection;
// A DB is a persistent ordered map from keys to values.
// A DB is safe for concurrent access from multiple threads without
// any external synchronization.
class DB {
public:
// Open the database with the specified "name".
// Stores a pointer to a heap-allocated database in *dbptr and returns
// OK on success.
// Stores nullptr in *dbptr and returns a non-OK status on error.
// Caller should delete *dbptr when it is no longer needed.
static Status Open(const Options& options,
const std::string& name,
DB** dbptr);
// Open the database for read only. All DB interfaces
// that modify data, like put/delete, will return error.
// If the db is opened in read only mode, then no compactions
// will happen.
//
// Not supported in ROCKSDB_LITE, in which case the function will
// return Status::NotSupported.
static Status OpenForReadOnly(const Options& options,
const std::string& name, DB** dbptr,
bool error_if_log_file_exist = false);
// Open the database for read only with column families. When opening DB with
// read only, you can specify only a subset of column families in the
// database that should be opened. However, you always need to specify default
// column family. The default column family name is 'default' and it's stored
// in rocksdb::kDefaultColumnFamilyName
//
// Not supported in ROCKSDB_LITE, in which case the function will
// return Status::NotSupported.
static Status OpenForReadOnly(
const DBOptions& db_options, const std::string& name,
const std::vector<ColumnFamilyDescriptor>& column_families,
std::vector<ColumnFamilyHandle*>* handles, DB** dbptr,
bool error_if_log_file_exist = false);
// Open DB with column families.
// db_options specify database specific options
// column_families is the vector of all column families in the database,
// containing column family name and options. You need to open ALL column
// families in the database. To get the list of column families, you can use
// ListColumnFamilies(). Also, you can open only a subset of column families
// for read-only access.
// The default column family name is 'default' and it's stored
// in rocksdb::kDefaultColumnFamilyName.
// If everything is OK, handles will on return be the same size
// as column_families --- handles[i] will be a handle that you
// will use to operate on column family column_family[i].
// Before delete DB, you have to close All column families by calling
// DestroyColumnFamilyHandle() with all the handles.
static Status Open(const DBOptions& db_options, const std::string& name,
const std::vector<ColumnFamilyDescriptor>& column_families,
std::vector<ColumnFamilyHandle*>* handles, DB** dbptr);
// ListColumnFamilies will open the DB specified by argument name
// and return the list of all column families in that DB
// through column_families argument. The ordering of
// column families in column_families is unspecified.
static Status ListColumnFamilies(const DBOptions& db_options,
const std::string& name,
std::vector<std::string>* column_families);
DB() { }
virtual ~DB();
// Create a column_family and return the handle of column family
// through the argument handle.
virtual Status CreateColumnFamily(const ColumnFamilyOptions& options,
const std::string& column_family_name,
ColumnFamilyHandle** handle);
// Bulk create column families with the same column family options.
// Return the handles of the column families through the argument handles.
// In case of error, the request may succeed partially, and handles will
// contain column family handles that it managed to create, and have size
// equal to the number of created column families.
virtual Status CreateColumnFamilies(
const ColumnFamilyOptions& options,
const std::vector<std::string>& column_family_names,
std::vector<ColumnFamilyHandle*>* handles);
// Bulk create column families.
// Return the handles of the column families through the argument handles.
// In case of error, the request may succeed partially, and handles will
// contain column family handles that it managed to create, and have size
// equal to the number of created column families.
virtual Status CreateColumnFamilies(
const std::vector<ColumnFamilyDescriptor>& column_families,
std::vector<ColumnFamilyHandle*>* handles);
// Drop a column family specified by column_family handle. This call
// only records a drop record in the manifest and prevents the column
// family from flushing and compacting.
virtual Status DropColumnFamily(ColumnFamilyHandle* column_family);
// Bulk drop column families. This call only records drop records in the
// manifest and prevents the column families from flushing and compacting.
// In case of error, the request may succeed partially. User may call
// ListColumnFamilies to check the result.
virtual Status DropColumnFamilies(
const std::vector<ColumnFamilyHandle*>& column_families);
// Close a column family specified by column_family handle and destroy
// the column family handle specified to avoid double deletion. This call
// deletes the column family handle by default. Use this method to
// close column family instead of deleting column family handle directly
virtual Status DestroyColumnFamilyHandle(ColumnFamilyHandle* column_family);
// Set the database entry for "key" to "value".
// If "key" already exists, it will be overwritten.
// Returns OK on success, and a non-OK status on error.
// Note: consider setting options.sync = true.
virtual Status Put(const WriteOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) = 0;
virtual Status Put(const WriteOptions& options, const Slice& key,
const Slice& value) {
return Put(options, DefaultColumnFamily(), key, value);
}
// Remove the database entry (if any) for "key". Returns OK on
// success, and a non-OK status on error. It is not an error if "key"
// did not exist in the database.
// Note: consider setting options.sync = true.
virtual Status Delete(const WriteOptions& options,
ColumnFamilyHandle* column_family,
const Slice& key) = 0;
virtual Status Delete(const WriteOptions& options, const Slice& key) {
return Delete(options, DefaultColumnFamily(), key);
}
Support for SingleDelete() Summary: This patch fixes #7460559. It introduces SingleDelete as a new database operation. This operation can be used to delete keys that were never overwritten (no put following another put of the same key). If an overwritten key is single deleted the behavior is undefined. Single deletion of a non-existent key has no effect but multiple consecutive single deletions are not allowed (see limitations). In contrast to the conventional Delete() operation, the deletion entry is removed along with the value when the two are lined up in a compaction. Note: The semantics are similar to @igor's prototype that allowed to have this behavior on the granularity of a column family ( https://reviews.facebook.net/D42093 ). This new patch, however, is more aggressive when it comes to removing tombstones: It removes the SingleDelete together with the value whenever there is no snapshot between them while the older patch only did this when the sequence number of the deletion was older than the earliest snapshot. Most of the complex additions are in the Compaction Iterator, all other changes should be relatively straightforward. The patch also includes basic support for single deletions in db_stress and db_bench. Limitations: - Not compatible with cuckoo hash tables - Single deletions cannot be used in combination with merges and normal deletions on the same key (other keys are not affected by this) - Consecutive single deletions are currently not allowed (and older version of this patch supported this so it could be resurrected if needed) Test Plan: make all check Reviewers: yhchiang, sdong, rven, anthony, yoshinorim, igor Reviewed By: igor Subscribers: maykov, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D43179
9 years ago
// Remove the database entry for "key". Requires that the key exists
// and was not overwritten. Returns OK on success, and a non-OK status
// on error. It is not an error if "key" did not exist in the database.
//
// If a key is overwritten (by calling Put() multiple times), then the result
// of calling SingleDelete() on this key is undefined. SingleDelete() only
// behaves correctly if there has been only one Put() for this key since the
// previous call to SingleDelete() for this key.
//
// This feature is currently an experimental performance optimization
// for a very specific workload. It is up to the caller to ensure that
// SingleDelete is only used for a key that is not deleted using Delete() or
// written using Merge(). Mixing SingleDelete operations with Deletes and
// Merges can result in undefined behavior.
//
Support for SingleDelete() Summary: This patch fixes #7460559. It introduces SingleDelete as a new database operation. This operation can be used to delete keys that were never overwritten (no put following another put of the same key). If an overwritten key is single deleted the behavior is undefined. Single deletion of a non-existent key has no effect but multiple consecutive single deletions are not allowed (see limitations). In contrast to the conventional Delete() operation, the deletion entry is removed along with the value when the two are lined up in a compaction. Note: The semantics are similar to @igor's prototype that allowed to have this behavior on the granularity of a column family ( https://reviews.facebook.net/D42093 ). This new patch, however, is more aggressive when it comes to removing tombstones: It removes the SingleDelete together with the value whenever there is no snapshot between them while the older patch only did this when the sequence number of the deletion was older than the earliest snapshot. Most of the complex additions are in the Compaction Iterator, all other changes should be relatively straightforward. The patch also includes basic support for single deletions in db_stress and db_bench. Limitations: - Not compatible with cuckoo hash tables - Single deletions cannot be used in combination with merges and normal deletions on the same key (other keys are not affected by this) - Consecutive single deletions are currently not allowed (and older version of this patch supported this so it could be resurrected if needed) Test Plan: make all check Reviewers: yhchiang, sdong, rven, anthony, yoshinorim, igor Reviewed By: igor Subscribers: maykov, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D43179
9 years ago
// Note: consider setting options.sync = true.
virtual Status SingleDelete(const WriteOptions& options,
ColumnFamilyHandle* column_family,
const Slice& key) = 0;
virtual Status SingleDelete(const WriteOptions& options, const Slice& key) {
return SingleDelete(options, DefaultColumnFamily(), key);
}
// Removes the database entries in the range ["begin_key", "end_key"), i.e.,
// including "begin_key" and excluding "end_key". Returns OK on success, and
// a non-OK status on error. It is not an error if no keys exist in the range
// ["begin_key", "end_key").
//
// This feature is currently an experimental performance optimization for
// deleting very large ranges of contiguous keys. Invoking it many times or on
// small ranges may severely degrade read performance; in particular, the
// resulting performance can be worse than calling Delete() for each key in
// the range. Note also the degraded read performance affects keys outside the
// deleted ranges, and affects database operations involving scans, like flush
// and compaction.
//
// Consider setting ReadOptions::ignore_range_deletions = true to speed
// up reads for key(s) that are known to be unaffected by range deletions.
virtual Status DeleteRange(const WriteOptions& options,
ColumnFamilyHandle* column_family,
const Slice& begin_key, const Slice& end_key);
// Merge the database entry for "key" with "value". Returns OK on success,
// and a non-OK status on error. The semantics of this operation is
// determined by the user provided merge_operator when opening DB.
// Note: consider setting options.sync = true.
virtual Status Merge(const WriteOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) = 0;
virtual Status Merge(const WriteOptions& options, const Slice& key,
const Slice& value) {
return Merge(options, DefaultColumnFamily(), key, value);
}
// Apply the specified updates to the database.
// If `updates` contains no update, WAL will still be synced if
// options.sync=true.
// Returns OK on success, non-OK on failure.
// Note: consider setting options.sync = true.
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
// If the database contains an entry for "key" store the
// corresponding value in *value and return OK.
//
// If there is no entry for "key" leave *value unchanged and return
// a status for which Status::IsNotFound() returns true.
//
// May return some other Status on an error.
virtual inline Status Get(const ReadOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
std::string* value) {
assert(value != nullptr);
PinnableSlice pinnable_val(value);
assert(!pinnable_val.IsPinned());
auto s = Get(options, column_family, key, &pinnable_val);
if (s.ok() && pinnable_val.IsPinned()) {
value->assign(pinnable_val.data(), pinnable_val.size());
} // else value is already assigned
return s;
}
virtual Status Get(const ReadOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
PinnableSlice* value) = 0;
virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value) {
return Get(options, DefaultColumnFamily(), key, value);
}
// If keys[i] does not exist in the database, then the i'th returned
// status will be one for which Status::IsNotFound() is true, and
// (*values)[i] will be set to some arbitrary value (often ""). Otherwise,
// the i'th returned status will have Status::ok() true, and (*values)[i]
// will store the value associated with keys[i].
//
// (*values) will always be resized to be the same size as (keys).
// Similarly, the number of returned statuses will be the number of keys.
// Note: keys will not be "de-duplicated". Duplicate keys will return
// duplicate values in order.
virtual std::vector<Status> MultiGet(
const ReadOptions& options,
const std::vector<ColumnFamilyHandle*>& column_family,
const std::vector<Slice>& keys, std::vector<std::string>* values) = 0;
virtual std::vector<Status> MultiGet(const ReadOptions& options,
const std::vector<Slice>& keys,
std::vector<std::string>* values) {
return MultiGet(options, std::vector<ColumnFamilyHandle*>(
keys.size(), DefaultColumnFamily()),
keys, values);
}
// If the key definitely does not exist in the database, then this method
// returns false, else true. If the caller wants to obtain value when the key
// is found in memory, a bool for 'value_found' must be passed. 'value_found'
// will be true on return if value has been set properly.
// This check is potentially lighter-weight than invoking DB::Get(). One way
// to make this lighter weight is to avoid doing any IOs.
// Default implementation here returns true and sets 'value_found' to false
virtual bool KeyMayExist(const ReadOptions& /*options*/,
ColumnFamilyHandle* /*column_family*/,
const Slice& /*key*/, std::string* /*value*/,
bool* value_found = nullptr) {
if (value_found != nullptr) {
*value_found = false;
}
return true;
}
virtual bool KeyMayExist(const ReadOptions& options, const Slice& key,
std::string* value, bool* value_found = nullptr) {
return KeyMayExist(options, DefaultColumnFamily(), key, value, value_found);
}
// Return a heap-allocated iterator over the contents of the database.
// The result of NewIterator() is initially invalid (caller must
// call one of the Seek methods on the iterator before using it).
//
// Caller should delete the iterator when it is no longer needed.
// The returned iterator should be deleted before this db is deleted.
virtual Iterator* NewIterator(const ReadOptions& options,
ColumnFamilyHandle* column_family) = 0;
virtual Iterator* NewIterator(const ReadOptions& options) {
return NewIterator(options, DefaultColumnFamily());
}
// Returns iterators from a consistent database state across multiple
// column families. Iterators are heap allocated and need to be deleted
// before the db is deleted
virtual Status NewIterators(
const ReadOptions& options,
const std::vector<ColumnFamilyHandle*>& column_families,
std::vector<Iterator*>* iterators) = 0;
// Return a handle to the current DB state. Iterators created with
// this handle will all observe a stable snapshot of the current DB
// state. The caller must call ReleaseSnapshot(result) when the
// snapshot is no longer needed.
Add a new mem-table representation based on cuckoo hash. Summary: = Major Changes = * Add a new mem-table representation, HashCuckooRep, which is based cuckoo hash. Cuckoo hash uses multiple hash functions. This allows each key to have multiple possible locations in the mem-table. - Put: When insert a key, it will try to find whether one of its possible locations is vacant and store the key. If none of its possible locations are available, then it will kick out a victim key and store at that location. The kicked-out victim key will then be stored at a vacant space of its possible locations or kick-out another victim. In this diff, the kick-out path (known as cuckoo-path) is found using BFS, which guarantees to be the shortest. - Get: Simply tries all possible locations of a key --- this guarantees worst-case constant time complexity. - Time complexity: O(1) for Get, and average O(1) for Put if the fullness of the mem-table is below 80%. - Default using two hash functions, the number of hash functions used by the cuckoo-hash may dynamically increase if it fails to find a short-enough kick-out path. - Currently, HashCuckooRep does not support iteration and snapshots, as our current main purpose of this is to optimize point access. = Minor Changes = * Add IsSnapshotSupported() to DB to indicate whether the current DB supports snapshots. If it returns false, then DB::GetSnapshot() will always return nullptr. Test Plan: Run existing tests. Will develop a test specifically for cuckoo hash in the next diff. Reviewers: sdong, haobo Reviewed By: sdong CC: leveldb, dhruba, igor Differential Revision: https://reviews.facebook.net/D16155
11 years ago
//
// nullptr will be returned if the DB fails to take a snapshot or does
// not support snapshot.
virtual const Snapshot* GetSnapshot() = 0;
// Release a previously acquired snapshot. The caller must not
// use "snapshot" after this call.
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
#ifndef ROCKSDB_LITE
// Contains all valid property arguments for GetProperty().
//
// NOTE: Property names cannot end in numbers since those are interpreted as
// arguments, e.g., see kNumFilesAtLevelPrefix.
struct Properties {
// "rocksdb.num-files-at-level<N>" - returns string containing the number
// of files at level <N>, where <N> is an ASCII representation of a
// level number (e.g., "0").
static const std::string kNumFilesAtLevelPrefix;
// "rocksdb.compression-ratio-at-level<N>" - returns string containing the
// compression ratio of data at level <N>, where <N> is an ASCII
// representation of a level number (e.g., "0"). Here, compression
// ratio is defined as uncompressed data size / compressed file size.
// Returns "-1.0" if no open files at level <N>.
static const std::string kCompressionRatioAtLevelPrefix;
// "rocksdb.stats" - returns a multi-line string containing the data
// described by kCFStats followed by the data described by kDBStats.
static const std::string kStats;
// "rocksdb.sstables" - returns a multi-line string summarizing current
// SST files.
static const std::string kSSTables;
// "rocksdb.cfstats" - Both of "rocksdb.cfstats-no-file-histogram" and
// "rocksdb.cf-file-histogram" together. See below for description
// of the two.
static const std::string kCFStats;
// "rocksdb.cfstats-no-file-histogram" - returns a multi-line string with
// general columm family stats per-level over db's lifetime ("L<n>"),
// aggregated over db's lifetime ("Sum"), and aggregated over the
// interval since the last retrieval ("Int").
// It could also be used to return the stats in the format of the map.
// In this case there will a pair of string to array of double for
// each level as well as for "Sum". "Int" stats will not be affected
// when this form of stats are retrieved.
static const std::string kCFStatsNoFileHistogram;
// "rocksdb.cf-file-histogram" - print out how many file reads to every
// level, as well as the histogram of latency of single requests.
static const std::string kCFFileHistogram;
// "rocksdb.dbstats" - returns a multi-line string with general database
// stats, both cumulative (over the db's lifetime) and interval (since
// the last retrieval of kDBStats).
static const std::string kDBStats;
// "rocksdb.levelstats" - returns multi-line string containing the number
// of files per level and total size of each level (MB).
static const std::string kLevelStats;
// "rocksdb.num-immutable-mem-table" - returns number of immutable
// memtables that have not yet been flushed.
static const std::string kNumImmutableMemTable;
// "rocksdb.num-immutable-mem-table-flushed" - returns number of immutable
// memtables that have already been flushed.
static const std::string kNumImmutableMemTableFlushed;
// "rocksdb.mem-table-flush-pending" - returns 1 if a memtable flush is
// pending; otherwise, returns 0.
static const std::string kMemTableFlushPending;
// "rocksdb.num-running-flushes" - returns the number of currently running
// flushes.
static const std::string kNumRunningFlushes;
// "rocksdb.compaction-pending" - returns 1 if at least one compaction is
// pending; otherwise, returns 0.
static const std::string kCompactionPending;
// "rocksdb.num-running-compactions" - returns the number of currently
// running compactions.
static const std::string kNumRunningCompactions;
// "rocksdb.background-errors" - returns accumulated number of background
// errors.
static const std::string kBackgroundErrors;
// "rocksdb.cur-size-active-mem-table" - returns approximate size of active
// memtable (bytes).
static const std::string kCurSizeActiveMemTable;
// "rocksdb.cur-size-all-mem-tables" - returns approximate size of active
// and unflushed immutable memtables (bytes).
static const std::string kCurSizeAllMemTables;
// "rocksdb.size-all-mem-tables" - returns approximate size of active,
// unflushed immutable, and pinned immutable memtables (bytes).
static const std::string kSizeAllMemTables;
// "rocksdb.num-entries-active-mem-table" - returns total number of entries
// in the active memtable.
static const std::string kNumEntriesActiveMemTable;
// "rocksdb.num-entries-imm-mem-tables" - returns total number of entries
// in the unflushed immutable memtables.
static const std::string kNumEntriesImmMemTables;
// "rocksdb.num-deletes-active-mem-table" - returns total number of delete
// entries in the active memtable.
static const std::string kNumDeletesActiveMemTable;
// "rocksdb.num-deletes-imm-mem-tables" - returns total number of delete
// entries in the unflushed immutable memtables.
static const std::string kNumDeletesImmMemTables;
// "rocksdb.estimate-num-keys" - returns estimated number of total keys in
// the active and unflushed immutable memtables and storage.
static const std::string kEstimateNumKeys;
// "rocksdb.estimate-table-readers-mem" - returns estimated memory used for
// reading SST tables, excluding memory used in block cache (e.g.,
// filter and index blocks).
static const std::string kEstimateTableReadersMem;
// "rocksdb.is-file-deletions-enabled" - returns 0 if deletion of obsolete
// files is enabled; otherwise, returns a non-zero number.
static const std::string kIsFileDeletionsEnabled;
// "rocksdb.num-snapshots" - returns number of unreleased snapshots of the
// database.
static const std::string kNumSnapshots;
// "rocksdb.oldest-snapshot-time" - returns number representing unix
// timestamp of oldest unreleased snapshot.
static const std::string kOldestSnapshotTime;
// "rocksdb.num-live-versions" - returns number of live versions. `Version`
// is an internal data structure. See version_set.h for details. More
// live versions often mean more SST files are held from being deleted,
// by iterators or unfinished compactions.
static const std::string kNumLiveVersions;
// "rocksdb.current-super-version-number" - returns number of current LSM
// version. It is a uint64_t integer number, incremented after there is
// any change to the LSM tree. The number is not preserved after restarting
// the DB. After DB restart, it will start from 0 again.
static const std::string kCurrentSuperVersionNumber;
// "rocksdb.estimate-live-data-size" - returns an estimate of the amount of
// live data in bytes.
static const std::string kEstimateLiveDataSize;
// "rocksdb.min-log-number-to-keep" - return the minimum log number of the
// log files that should be kept.
static const std::string kMinLogNumberToKeep;
// "rocksdb.total-sst-files-size" - returns total size (bytes) of all SST
// files.
// WARNING: may slow down online queries if there are too many files.
static const std::string kTotalSstFilesSize;
// "rocksdb.base-level" - returns number of level to which L0 data will be
// compacted.
static const std::string kBaseLevel;
// "rocksdb.estimate-pending-compaction-bytes" - returns estimated total
// number of bytes compaction needs to rewrite to get all levels down
// to under target size. Not valid for other compactions than level-
// based.
static const std::string kEstimatePendingCompactionBytes;
// "rocksdb.aggregated-table-properties" - returns a string representation
// of the aggregated table properties of the target column family.
static const std::string kAggregatedTableProperties;
// "rocksdb.aggregated-table-properties-at-level<N>", same as the previous
// one but only returns the aggregated table properties of the
// specified level "N" at the target column family.
static const std::string kAggregatedTablePropertiesAtLevel;
// "rocksdb.actual-delayed-write-rate" - returns the current actual delayed
// write rate. 0 means no delay.
static const std::string kActualDelayedWriteRate;
// "rocksdb.is-write-stopped" - Return 1 if write has been stopped.
static const std::string kIsWriteStopped;
};
#endif /* ROCKSDB_LITE */
// DB implementations can export properties about their state via this method.
// If "property" is a valid property understood by this DB implementation (see
// Properties struct above for valid options), fills "*value" with its current
// value and returns true. Otherwise, returns false.
virtual bool GetProperty(ColumnFamilyHandle* column_family,
const Slice& property, std::string* value) = 0;
virtual bool GetProperty(const Slice& property, std::string* value) {
return GetProperty(DefaultColumnFamily(), property, value);
}
virtual bool GetMapProperty(ColumnFamilyHandle* column_family,
const Slice& property,
std::map<std::string, std::string>* value) = 0;
virtual bool GetMapProperty(const Slice& property,
std::map<std::string, std::string>* value) {
return GetMapProperty(DefaultColumnFamily(), property, value);
}
// Similar to GetProperty(), but only works for a subset of properties whose
// return value is an integer. Return the value by integer. Supported
// properties:
// "rocksdb.num-immutable-mem-table"
// "rocksdb.mem-table-flush-pending"
// "rocksdb.compaction-pending"
// "rocksdb.background-errors"
// "rocksdb.cur-size-active-mem-table"
// "rocksdb.cur-size-all-mem-tables"
// "rocksdb.size-all-mem-tables"
// "rocksdb.num-entries-active-mem-table"
// "rocksdb.num-entries-imm-mem-tables"
// "rocksdb.num-deletes-active-mem-table"
// "rocksdb.num-deletes-imm-mem-tables"
// "rocksdb.estimate-num-keys"
// "rocksdb.estimate-table-readers-mem"
// "rocksdb.is-file-deletions-enabled"
// "rocksdb.num-snapshots"
// "rocksdb.oldest-snapshot-time"
// "rocksdb.num-live-versions"
// "rocksdb.current-super-version-number"
// "rocksdb.estimate-live-data-size"
// "rocksdb.min-log-number-to-keep"
// "rocksdb.total-sst-files-size"
// "rocksdb.base-level"
// "rocksdb.estimate-pending-compaction-bytes"
// "rocksdb.num-running-compactions"
// "rocksdb.num-running-flushes"
// "rocksdb.actual-delayed-write-rate"
// "rocksdb.is-write-stopped"
virtual bool GetIntProperty(ColumnFamilyHandle* column_family,
const Slice& property, uint64_t* value) = 0;
virtual bool GetIntProperty(const Slice& property, uint64_t* value) {
return GetIntProperty(DefaultColumnFamily(), property, value);
}
// Reset internal stats for DB and all column families.
// Note this doesn't reset options.statistics as it is not owned by
// DB.
virtual Status ResetStats() {
return Status::NotSupported("Not implemented");
}
// Same as GetIntProperty(), but this one returns the aggregated int
// property from all column families.
virtual bool GetAggregatedIntProperty(const Slice& property,
uint64_t* value) = 0;
// Flags for DB::GetSizeApproximation that specify whether memtable
// stats should be included, or file stats approximation or both
enum SizeApproximationFlags : uint8_t {
NONE = 0,
INCLUDE_MEMTABLES = 1,
INCLUDE_FILES = 1 << 1
};
// For each i in [0,n-1], store in "sizes[i]", the approximate
// file system space used by keys in "[range[i].start .. range[i].limit)".
//
// Note that the returned sizes measure file system space usage, so
// if the user data compresses by a factor of ten, the returned
// sizes will be one-tenth the size of the corresponding user data size.
//
// If include_flags defines whether the returned size should include
// the recently written data in the mem-tables (if
// the mem-table type supports it), data serialized to disk, or both.
// include_flags should be of type DB::SizeApproximationFlags
virtual void GetApproximateSizes(ColumnFamilyHandle* column_family,
const Range* range, int n, uint64_t* sizes,
uint8_t include_flags
= INCLUDE_FILES) = 0;
virtual void GetApproximateSizes(const Range* range, int n, uint64_t* sizes,
uint8_t include_flags
= INCLUDE_FILES) {
GetApproximateSizes(DefaultColumnFamily(), range, n, sizes,
include_flags);
}
// The method is similar to GetApproximateSizes, except it
// returns approximate number of records in memtables.
virtual void GetApproximateMemTableStats(ColumnFamilyHandle* column_family,
const Range& range,
uint64_t* const count,
uint64_t* const size) = 0;
virtual void GetApproximateMemTableStats(const Range& range,
uint64_t* const count,
uint64_t* const size) {
GetApproximateMemTableStats(DefaultColumnFamily(), range, count, size);
}
// Deprecated versions of GetApproximateSizes
ROCKSDB_DEPRECATED_FUNC virtual void GetApproximateSizes(
const Range* range, int n, uint64_t* sizes,
bool include_memtable) {
uint8_t include_flags = SizeApproximationFlags::INCLUDE_FILES;
if (include_memtable) {
include_flags |= SizeApproximationFlags::INCLUDE_MEMTABLES;
}
GetApproximateSizes(DefaultColumnFamily(), range, n, sizes, include_flags);
}
ROCKSDB_DEPRECATED_FUNC virtual void GetApproximateSizes(
ColumnFamilyHandle* column_family,
const Range* range, int n, uint64_t* sizes,
bool include_memtable) {
uint8_t include_flags = SizeApproximationFlags::INCLUDE_FILES;
if (include_memtable) {
include_flags |= SizeApproximationFlags::INCLUDE_MEMTABLES;
}
GetApproximateSizes(column_family, range, n, sizes, include_flags);
}
// Compact the underlying storage for the key range [*begin,*end].
// The actual compaction interval might be superset of [*begin, *end].
// In particular, deleted and overwritten versions are discarded,
// and the data is rearranged to reduce the cost of operations
// needed to access the data. This operation should typically only
// be invoked by users who understand the underlying implementation.
//
// begin==nullptr is treated as a key before all keys in the database.
// end==nullptr is treated as a key after all keys in the database.
// Therefore the following call will compact the entire database:
// db->CompactRange(options, nullptr, nullptr);
// Note that after the entire database is compacted, all data are pushed
// down to the last level containing any data. If the total data size after
// compaction is reduced, that level might not be appropriate for hosting all
// the files. In this case, client could set options.change_level to true, to
// move the files back to the minimum level capable of holding the data set
// or a given level (specified by non-negative options.target_level).
virtual Status CompactRange(const CompactRangeOptions& options,
ColumnFamilyHandle* column_family,
const Slice* begin, const Slice* end) = 0;
virtual Status CompactRange(const CompactRangeOptions& options,
const Slice* begin, const Slice* end) {
return CompactRange(options, DefaultColumnFamily(), begin, end);
}
ROCKSDB_DEPRECATED_FUNC virtual Status CompactRange(
ColumnFamilyHandle* column_family, const Slice* begin, const Slice* end,
bool change_level = false, int target_level = -1,
uint32_t target_path_id = 0) {
CompactRangeOptions options;
options.change_level = change_level;
options.target_level = target_level;
options.target_path_id = target_path_id;
return CompactRange(options, column_family, begin, end);
}
ROCKSDB_DEPRECATED_FUNC virtual Status CompactRange(
const Slice* begin, const Slice* end, bool change_level = false,
int target_level = -1, uint32_t target_path_id = 0) {
CompactRangeOptions options;
options.change_level = change_level;
options.target_level = target_level;
options.target_path_id = target_path_id;
return CompactRange(options, DefaultColumnFamily(), begin, end);
}
virtual Status SetOptions(
ColumnFamilyHandle* /*column_family*/,
const std::unordered_map<std::string, std::string>& /*new_options*/) {
return Status::NotSupported("Not implemented");
}
virtual Status SetOptions(
const std::unordered_map<std::string, std::string>& new_options) {
return SetOptions(DefaultColumnFamily(), new_options);
}
virtual Status SetDBOptions(
const std::unordered_map<std::string, std::string>& new_options) = 0;
// CompactFiles() inputs a list of files specified by file numbers and
// compacts them to the specified level. Note that the behavior is different
// from CompactRange() in that CompactFiles() performs the compaction job
// using the CURRENT thread.
//
// @see GetDataBaseMetaData
// @see GetColumnFamilyMetaData
virtual Status CompactFiles(
const CompactionOptions& compact_options,
ColumnFamilyHandle* column_family,
const std::vector<std::string>& input_file_names,
const int output_level, const int output_path_id = -1) = 0;
virtual Status CompactFiles(
const CompactionOptions& compact_options,
const std::vector<std::string>& input_file_names,
const int output_level, const int output_path_id = -1) {
return CompactFiles(compact_options, DefaultColumnFamily(),
input_file_names, output_level, output_path_id);
}
// This function will wait until all currently running background processes
// finish. After it returns, no background process will be run until
// UnblockBackgroundWork is called
virtual Status PauseBackgroundWork() = 0;
virtual Status ContinueBackgroundWork() = 0;
// This function will enable automatic compactions for the given column
add call to install superversion and schedule work in enableautocompactions Summary: This patch fixes https://github.com/facebook/mysql-5.6/issues/121 There is a recent change in rocksdb to disable auto compactions on startup: https://reviews.facebook.net/D51147. However, there is a small timing window where a column family needs to be compacted and schedules a compaction, but the scheduled compaction fails when it checks the disable_auto_compactions setting. The expectation is once the application is ready, it will call EnableAutoCompactions() to allow new compactions to go through. However, if the Column family is stalled because L0 is full, and no writes can go through, it is possible the column family may never have a new compaction request get scheduled. EnableAutoCompaction() should probably schedule an new flush and compaction event when it resets disable_auto_compaction. Using InstallSuperVersionAndScheduleWork, we call SchedulePendingFlush, SchedulePendingCompaction, as well as MaybeScheduleFlushOrcompaction on all the column families to avoid the situation above. This is still a first pass for feedback. Could also just call SchedePendingFlush and SchedulePendingCompaction directly. Test Plan: Run on Asan build cd _build-5.6-ASan/ && ./mysql-test/mtr --mem --big --testcase-timeout=36000 --suite-timeout=12000 --parallel=16 --suite=rocksdb,rocksdb_rpl,rocksdb_sys_vars --mysqld=--default-storage-engine=rocksdb --mysqld=--skip-innodb --mysqld=--default-tmp-storage-engine=MyISAM --mysqld=--rocksdb rocksdb_rpl.rpl_rocksdb_stress_crash --repeat=1000 Ensure that it no longer hangs during the test. Reviewers: hermanlee4, yhchiang, anthony Reviewed By: anthony Subscribers: leveldb, yhchiang, dhruba Differential Revision: https://reviews.facebook.net/D51747
9 years ago
// families if they were previously disabled. The function will first set the
// disable_auto_compactions option for each column family to 'false', after
// which it will schedule a flush/compaction.
//
// NOTE: Setting disable_auto_compactions to 'false' through SetOptions() API
// does NOT schedule a flush/compaction afterwards, and only changes the
// parameter itself within the column family option.
//
virtual Status EnableAutoCompaction(
const std::vector<ColumnFamilyHandle*>& column_family_handles) = 0;
// Number of levels used for this DB.
virtual int NumberLevels(ColumnFamilyHandle* column_family) = 0;
virtual int NumberLevels() { return NumberLevels(DefaultColumnFamily()); }
// Maximum level to which a new compacted memtable is pushed if it
// does not create overlap.
virtual int MaxMemCompactionLevel(ColumnFamilyHandle* column_family) = 0;
virtual int MaxMemCompactionLevel() {
return MaxMemCompactionLevel(DefaultColumnFamily());
}
// Number of files in level-0 that would stop writes.
virtual int Level0StopWriteTrigger(ColumnFamilyHandle* column_family) = 0;
virtual int Level0StopWriteTrigger() {
return Level0StopWriteTrigger(DefaultColumnFamily());
}
[RocksDB] BackupableDB Summary: In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you. Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes. There are multiple things you can configure: 1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like. 2. sync - if true, it *guarantees* backup consistency on machine reboot 3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files. 4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup. 5. More things you can find in BackupableDBOptions Here is the directory structure I use: backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot 0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files All the files are ref counted and deleted immediatelly when they get out of scope. Some other stuff in this diff: 1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do. 2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB. Test Plan: I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff. Also, `make asan_check` Reviewers: dhruba, haobo, emayanke Reviewed By: dhruba CC: leveldb, haobo Differential Revision: https://reviews.facebook.net/D14295
11 years ago
// Get DB name -- the exact same name that was provided as an argument to
// DB::Open()
virtual const std::string& GetName() const = 0;
// Get Env object from the DB
virtual Env* GetEnv() const = 0;
// Get DB Options that we use. During the process of opening the
// column family, the options provided when calling DB::Open() or
// DB::CreateColumnFamily() will have been "sanitized" and transformed
// in an implementation-defined manner.
virtual Options GetOptions(ColumnFamilyHandle* column_family) const = 0;
virtual Options GetOptions() const {
return GetOptions(DefaultColumnFamily());
}
virtual DBOptions GetDBOptions() const = 0;
// Flush all mem-table data.
virtual Status Flush(const FlushOptions& options,
ColumnFamilyHandle* column_family) = 0;
virtual Status Flush(const FlushOptions& options) {
return Flush(options, DefaultColumnFamily());
}
Optimize for serial commits in 2PC Summary: Throughput: 46k tps in our sysbench settings (filling the details later) The idea is to have the simplest change that gives us a reasonable boost in 2PC throughput. Major design changes: 1. The WAL file internal buffer is not flushed after each write. Instead it is flushed before critical operations (WAL copy via fs) or when FlushWAL is called by MySQL. Flushing the WAL buffer is also protected via mutex_. 2. Use two sequence numbers: last seq, and last seq for write. Last seq is the last visible sequence number for reads. Last seq for write is the next sequence number that should be used to write to WAL/memtable. This allows to have a memtable write be in parallel to WAL writes. 3. BatchGroup is not used for writes. This means that we can have parallel writers which changes a major assumption in the code base. To accommodate for that i) allow only 1 WriteImpl that intends to write to memtable via mem_mutex_--which is fine since in 2PC almost all of the memtable writes come via group commit phase which is serial anyway, ii) make all the parts in the code base that assumed to be the only writer (via EnterUnbatched) to also acquire mem_mutex_, iii) stat updates are protected via a stat_mutex_. Note: the first commit has the approach figured out but is not clean. Submitting the PR anyway to get the early feedback on the approach. If we are ok with the approach I will go ahead with this updates: 0) Rebase with Yi's pipelining changes 1) Currently batching is disabled by default to make sure that it will be consistent with all unit tests. Will make this optional via a config. 2) A couple of unit tests are disabled. They need to be updated with the serial commit of 2PC taken into account. 3) Replacing BatchGroup with mem_mutex_ got a bit ugly as it requires releasing mutex_ beforehand (the same way EnterUnbatched does). This needs to be cleaned up. Closes https://github.com/facebook/rocksdb/pull/2345 Differential Revision: D5210732 Pulled By: maysamyabandeh fbshipit-source-id: 78653bd95a35cd1e831e555e0e57bdfd695355a4
8 years ago
// Flush the WAL memory buffer to the file. If sync is true, it calls SyncWAL
// afterwards.
virtual Status FlushWAL(bool sync) {
Optimize for serial commits in 2PC Summary: Throughput: 46k tps in our sysbench settings (filling the details later) The idea is to have the simplest change that gives us a reasonable boost in 2PC throughput. Major design changes: 1. The WAL file internal buffer is not flushed after each write. Instead it is flushed before critical operations (WAL copy via fs) or when FlushWAL is called by MySQL. Flushing the WAL buffer is also protected via mutex_. 2. Use two sequence numbers: last seq, and last seq for write. Last seq is the last visible sequence number for reads. Last seq for write is the next sequence number that should be used to write to WAL/memtable. This allows to have a memtable write be in parallel to WAL writes. 3. BatchGroup is not used for writes. This means that we can have parallel writers which changes a major assumption in the code base. To accommodate for that i) allow only 1 WriteImpl that intends to write to memtable via mem_mutex_--which is fine since in 2PC almost all of the memtable writes come via group commit phase which is serial anyway, ii) make all the parts in the code base that assumed to be the only writer (via EnterUnbatched) to also acquire mem_mutex_, iii) stat updates are protected via a stat_mutex_. Note: the first commit has the approach figured out but is not clean. Submitting the PR anyway to get the early feedback on the approach. If we are ok with the approach I will go ahead with this updates: 0) Rebase with Yi's pipelining changes 1) Currently batching is disabled by default to make sure that it will be consistent with all unit tests. Will make this optional via a config. 2) A couple of unit tests are disabled. They need to be updated with the serial commit of 2PC taken into account. 3) Replacing BatchGroup with mem_mutex_ got a bit ugly as it requires releasing mutex_ beforehand (the same way EnterUnbatched does). This needs to be cleaned up. Closes https://github.com/facebook/rocksdb/pull/2345 Differential Revision: D5210732 Pulled By: maysamyabandeh fbshipit-source-id: 78653bd95a35cd1e831e555e0e57bdfd695355a4
8 years ago
return Status::NotSupported("FlushWAL not implemented");
}
// Sync the wal. Note that Write() followed by SyncWAL() is not exactly the
// same as Write() with sync=true: in the latter case the changes won't be
// visible until the sync is done.
// Currently only works if allow_mmap_writes = false in Options.
virtual Status SyncWAL() = 0;
// The sequence number of the most recent transaction.
virtual SequenceNumber GetLatestSequenceNumber() const = 0;
#ifndef ROCKSDB_LITE
// Prevent file deletions. Compactions will continue to occur,
// but no obsolete files will be deleted. Calling this multiple
// times have the same effect as calling it once.
virtual Status DisableFileDeletions() = 0;
// Allow compactions to delete obsolete files.
// If force == true, the call to EnableFileDeletions() will guarantee that
// file deletions are enabled after the call, even if DisableFileDeletions()
// was called multiple times before.
// If force == false, EnableFileDeletions will only enable file deletion
// after it's been called at least as many times as DisableFileDeletions(),
// enabling the two methods to be called by two threads concurrently without
// synchronization -- i.e., file deletions will be enabled only after both
// threads call EnableFileDeletions()
virtual Status EnableFileDeletions(bool force = true) = 0;
// GetLiveFiles followed by GetSortedWalFiles can generate a lossless backup
// Retrieve the list of all files in the database. The files are
// relative to the dbname and are not absolute paths. The valid size of the
// manifest file is returned in manifest_file_size. The manifest file is an
// ever growing file, but only the portion specified by manifest_file_size is
// valid for this snapshot.
// Setting flush_memtable to true does Flush before recording the live files.
// Setting flush_memtable to false is useful when we don't want to wait for
// flush which may have to wait for compaction to complete taking an
// indeterminate time.
//
// In case you have multiple column families, even if flush_memtable is true,
// you still need to call GetSortedWalFiles after GetLiveFiles to compensate
// for new data that arrived to already-flushed column families while other
// column families were flushing
virtual Status GetLiveFiles(std::vector<std::string>&,
uint64_t* manifest_file_size,
bool flush_memtable = true) = 0;
// Retrieve the sorted list of all wal files with earliest file first
virtual Status GetSortedWalFiles(VectorLogPtr& files) = 0;
// Sets iter to an iterator that is positioned at a write-batch containing
// seq_number. If the sequence number is non existent, it returns an iterator
// at the first available seq_no after the requested seq_no
// Returns Status::OK if iterator is valid
// Must set WAL_ttl_seconds or WAL_size_limit_MB to large values to
// use this api, else the WAL files will get
// cleared aggressively and the iterator might keep getting invalid before
// an update is read.
virtual Status GetUpdatesSince(
SequenceNumber seq_number, unique_ptr<TransactionLogIterator>* iter,
const TransactionLogIterator::ReadOptions&
read_options = TransactionLogIterator::ReadOptions()) = 0;
// Windows API macro interference
#undef DeleteFile
// Delete the file name from the db directory and update the internal state to
// reflect that. Supports deletion of sst and log files only. 'name' must be
// path relative to the db directory. eg. 000001.sst, /archive/000003.log
virtual Status DeleteFile(std::string name) = 0;
// Returns a list of all table files with their level, start key
// and end key
virtual void GetLiveFilesMetaData(
std::vector<LiveFileMetaData>* /*metadata*/) {}
// Obtains the meta data of the specified column family of the DB.
// Status::NotFound() will be returned if the current DB does not have
// any column family match the specified name.
//
// If cf_name is not specified, then the metadata of the default
// column family will be returned.
virtual void GetColumnFamilyMetaData(ColumnFamilyHandle* /*column_family*/,
ColumnFamilyMetaData* /*metadata*/) {}
// Get the metadata of the default column family.
void GetColumnFamilyMetaData(
ColumnFamilyMetaData* metadata) {
GetColumnFamilyMetaData(DefaultColumnFamily(), metadata);
}
// IngestExternalFile() will load a list of external SST files (1) into the DB
// Two primary modes are supported:
// - Duplicate keys in the new files will overwrite exiting keys (default)
// - Duplicate keys will be skipped (set ingest_behind=true)
// In the first mode we will try to find the lowest possible level that
// the file can fit in, and ingest the file into this level (2). A file that
// have a key range that overlap with the memtable key range will require us
// to Flush the memtable first before ingesting the file.
// In the second mode we will always ingest in the bottom mode level (see
// docs to IngestExternalFileOptions::ingest_behind).
//
// (1) External SST files can be created using SstFileWriter
// (2) We will try to ingest the files to the lowest possible level
// even if the file compression doesn't match the level compression
// (3) If IngestExternalFileOptions->ingest_behind is set to true,
// we always ingest at the bottommost level, which should be reserved
// for this purpose (see DBOPtions::allow_ingest_behind flag).
virtual Status IngestExternalFile(
ColumnFamilyHandle* column_family,
const std::vector<std::string>& external_files,
const IngestExternalFileOptions& options) = 0;
virtual Status IngestExternalFile(
const std::vector<std::string>& external_files,
const IngestExternalFileOptions& options) {
return IngestExternalFile(DefaultColumnFamily(), external_files, options);
}
virtual Status VerifyChecksum() = 0;
// AddFile() is deprecated, please use IngestExternalFile()
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
ColumnFamilyHandle* column_family,
const std::vector<std::string>& file_path_list, bool move_file = false,
bool skip_snapshot_check = false) {
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(column_family, file_path_list, ifo);
}
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
const std::vector<std::string>& file_path_list, bool move_file = false,
bool skip_snapshot_check = false) {
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(DefaultColumnFamily(), file_path_list, ifo);
}
// AddFile() is deprecated, please use IngestExternalFile()
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
ColumnFamilyHandle* column_family, const std::string& file_path,
bool move_file = false, bool skip_snapshot_check = false) {
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(column_family, {file_path}, ifo);
}
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
const std::string& file_path, bool move_file = false,
bool skip_snapshot_check = false) {
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(DefaultColumnFamily(), {file_path}, ifo);
}
// Load table file with information "file_info" into "column_family"
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
ColumnFamilyHandle* column_family,
const std::vector<ExternalSstFileInfo>& file_info_list,
bool move_file = false, bool skip_snapshot_check = false) {
std::vector<std::string> external_files;
for (const ExternalSstFileInfo& file_info : file_info_list) {
external_files.push_back(file_info.file_path);
}
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(column_family, external_files, ifo);
}
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
const std::vector<ExternalSstFileInfo>& file_info_list,
bool move_file = false, bool skip_snapshot_check = false) {
std::vector<std::string> external_files;
for (const ExternalSstFileInfo& file_info : file_info_list) {
external_files.push_back(file_info.file_path);
}
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(DefaultColumnFamily(), external_files, ifo);
}
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
ColumnFamilyHandle* column_family, const ExternalSstFileInfo* file_info,
bool move_file = false, bool skip_snapshot_check = false) {
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(column_family, {file_info->file_path}, ifo);
}
ROCKSDB_DEPRECATED_FUNC virtual Status AddFile(
const ExternalSstFileInfo* file_info, bool move_file = false,
bool skip_snapshot_check = false) {
IngestExternalFileOptions ifo;
ifo.move_files = move_file;
ifo.snapshot_consistency = !skip_snapshot_check;
ifo.allow_global_seqno = false;
ifo.allow_blocking_flush = false;
return IngestExternalFile(DefaultColumnFamily(), {file_info->file_path},
ifo);
}
#endif // ROCKSDB_LITE
// Sets the globally unique ID created at database creation time by invoking
// Env::GenerateUniqueId(), in identity. Returns Status::OK if identity could
// be set properly
virtual Status GetDbIdentity(std::string& identity) const = 0;
// Returns default column family handle
virtual ColumnFamilyHandle* DefaultColumnFamily() const = 0;
#ifndef ROCKSDB_LITE
virtual Status GetPropertiesOfAllTables(ColumnFamilyHandle* column_family,
TablePropertiesCollection* props) = 0;
virtual Status GetPropertiesOfAllTables(TablePropertiesCollection* props) {
return GetPropertiesOfAllTables(DefaultColumnFamily(), props);
}
virtual Status GetPropertiesOfTablesInRange(
ColumnFamilyHandle* column_family, const Range* range, std::size_t n,
TablePropertiesCollection* props) = 0;
virtual Status SuggestCompactRange(ColumnFamilyHandle* column_family,
const Slice* begin, const Slice* end) {
return Status::NotSupported("SuggestCompactRange() is not implemented.");
}
virtual Status PromoteL0(ColumnFamilyHandle* column_family,
int target_level) {
return Status::NotSupported("PromoteL0() is not implemented.");
}
#endif // ROCKSDB_LITE
// Needed for StackableDB
virtual DB* GetRootDB() { return this; }
private:
// No copying allowed
DB(const DB&);
void operator=(const DB&);
};
// Destroy the contents of the specified database.
// Be very careful using this method.
Status DestroyDB(const std::string& name, const Options& options);
#ifndef ROCKSDB_LITE
// If a DB cannot be opened, you may attempt to call this method to
// resurrect as much of the contents of the database as possible.
// Some data may be lost, so be careful when calling this function
// on a database that contains important information.
//
// With this API, we will warn and skip data associated with column families not
// specified in column_families.
//
// @param column_families Descriptors for known column families
Status RepairDB(const std::string& dbname, const DBOptions& db_options,
const std::vector<ColumnFamilyDescriptor>& column_families);
// @param unknown_cf_opts Options for column families encountered during the
// repair that were not specified in column_families.
Status RepairDB(const std::string& dbname, const DBOptions& db_options,
const std::vector<ColumnFamilyDescriptor>& column_families,
const ColumnFamilyOptions& unknown_cf_opts);
// @param options These options will be used for the database and for ALL column
// families encountered during the repair
Status RepairDB(const std::string& dbname, const Options& options);
#endif
} // namespace rocksdb
#endif // STORAGE_ROCKSDB_INCLUDE_DB_H_