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rocksdb/cache/clock_cache.cc

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "cache/clock_cache.h"
#include <cassert>
#include <cstdint>
#include <cstdio>
#include <functional>
#include "monitoring/perf_context_imp.h"
#include "monitoring/statistics.h"
#include "port/lang.h"
#include "util/hash.h"
#include "util/math.h"
#include "util/random.h"
namespace ROCKSDB_NAMESPACE {
namespace clock_cache {
ClockHandleTable::ClockHandleTable(size_t capacity, int hash_bits)
: length_bits_(hash_bits),
length_bits_mask_((uint32_t{1} << length_bits_) - 1),
occupancy_limit_(static_cast<uint32_t>((uint32_t{1} << length_bits_) *
kStrictLoadFactor)),
capacity_(capacity),
array_(new ClockHandle[size_t{1} << length_bits_]),
clock_pointer_(0),
occupancy_(0),
usage_(0) {
assert(hash_bits <= 32);
}
ClockHandleTable::~ClockHandleTable() {
// Assumes there are no references (of any type) to any slot in the table.
for (uint32_t i = 0; i < GetTableSize(); i++) {
ClockHandle* h = &array_[i];
if (h->IsElement()) {
h->FreeData();
}
}
}
ClockHandle* ClockHandleTable::Lookup(const Slice& key, uint32_t hash) {
uint32_t probe = 0;
ClockHandle* e = FindSlot(
key,
[&](ClockHandle* h) {
if (h->TryInternalRef()) {
if (h->IsElement() && h->Matches(key, hash)) {
return true;
}
h->ReleaseInternalRef();
}
return false;
},
[&](ClockHandle* h) { return h->displacements == 0; },
[&](ClockHandle* /*h*/) {}, probe);
if (e != nullptr) {
// TODO(Guido) Comment from #10347: Here it looks like we have three atomic
// updates where it would be possible to combine into one CAS (more metadata
// under one atomic field) or maybe two atomic updates (one arithmetic, one
// bitwise). Something to think about optimizing.
e->SetHit();
// The handle is now referenced, so we take it out of clock.
ClockOff(e);
e->InternalToExternalRef();
}
return e;
}
ClockHandle* ClockHandleTable::Insert(ClockHandle* h,
autovector<ClockHandle>* deleted,
bool take_reference) {
uint32_t probe = 0;
ClockHandle* e = FindAvailableSlot(h->key(), h->hash, probe, deleted);
if (e == nullptr) {
// No available slot to place the handle.
return nullptr;
}
// The slot is empty or is a tombstone. And we have an exclusive ref.
Assign(e, h);
// TODO(Guido) The following RemoveAll can probably be run outside of
// the exclusive ref. I had a bad case in mind: multiple inserts could
// annihilate each. Although I think this is impossible, I'm not sure
// my mental proof covers every case.
if (e->displacements != 0) {
// It used to be a tombstone, so there may already be copies of the
// key in the table.
RemoveAll(h->key(), h->hash, probe, deleted);
}
if (take_reference) {
// The user wants to take a reference.
e->ExclusiveToExternalRef();
} else {
// The user doesn't want to immediately take a reference, so we make
// it evictable.
ClockOn(e);
e->ReleaseExclusiveRef();
}
return e;
}
void ClockHandleTable::Assign(ClockHandle* dst, ClockHandle* src) {
// DON'T touch displacements and refs.
dst->value = src->value;
dst->deleter = src->deleter;
dst->hash = src->hash;
dst->total_charge = src->total_charge;
dst->key_data = src->key_data;
dst->flags.store(0);
dst->SetIsElement(true);
dst->SetCachePriority(src->GetCachePriority());
usage_ += dst->total_charge;
occupancy_++;
}
bool ClockHandleTable::TryRemove(ClockHandle* h,
autovector<ClockHandle>* deleted) {
if (h->TryExclusiveRef()) {
if (h->WillBeDeleted()) {
Remove(h, deleted);
return true;
}
h->ReleaseExclusiveRef();
}
return false;
}
bool ClockHandleTable::SpinTryRemove(ClockHandle* h,
autovector<ClockHandle>* deleted) {
if (h->SpinTryExclusiveRef()) {
if (h->WillBeDeleted()) {
Remove(h, deleted);
return true;
}
h->ReleaseExclusiveRef();
}
return false;
}
void ClockHandleTable::ClockOff(ClockHandle* h) {
h->SetClockPriority(ClockHandle::ClockPriority::NONE);
}
void ClockHandleTable::ClockOn(ClockHandle* h) {
assert(!h->IsInClock());
bool is_high_priority =
h->HasHit() || h->GetCachePriority() == Cache::Priority::HIGH;
h->SetClockPriority(static_cast<ClockHandle::ClockPriority>(
is_high_priority ? ClockHandle::ClockPriority::HIGH
: ClockHandle::ClockPriority::MEDIUM));
}
void ClockHandleTable::Remove(ClockHandle* h,
autovector<ClockHandle>* deleted) {
deleted->push_back(*h);
ClockOff(h);
uint32_t probe = 0;
FindSlot(
h->key(), [&](ClockHandle* e) { return e == h; },
[&](ClockHandle* /*e*/) { return false; },
[&](ClockHandle* e) { e->displacements--; }, probe);
h->SetWillBeDeleted(false);
h->SetIsElement(false);
}
void ClockHandleTable::RemoveAll(const Slice& key, uint32_t hash,
uint32_t& probe,
autovector<ClockHandle>* deleted) {
FindSlot(
key,
[&](ClockHandle* h) {
if (h->TryInternalRef()) {
if (h->IsElement() && h->Matches(key, hash)) {
h->SetWillBeDeleted(true);
h->ReleaseInternalRef();
if (TryRemove(h, deleted)) {
h->ReleaseExclusiveRef();
}
return false;
}
h->ReleaseInternalRef();
}
return false;
},
[&](ClockHandle* h) { return h->displacements == 0; },
[&](ClockHandle* /*h*/) {}, probe);
}
void ClockHandleTable::Free(autovector<ClockHandle>* deleted) {
if (deleted->size() == 0) {
// Avoid unnecessarily reading usage_ and occupancy_.
return;
}
size_t deleted_charge = 0;
for (auto& h : *deleted) {
deleted_charge += h.total_charge;
h.FreeData();
}
assert(usage_ >= deleted_charge);
usage_ -= deleted_charge;
occupancy_ -= static_cast<uint32_t>(deleted->size());
}
ClockHandle* ClockHandleTable::FindAvailableSlot(
const Slice& key, uint32_t hash, uint32_t& probe,
autovector<ClockHandle>* deleted) {
ClockHandle* e = FindSlot(
key,
[&](ClockHandle* h) {
// To read the handle, first acquire a shared ref.
if (h->TryInternalRef()) {
if (h->IsElement()) {
// The slot is not available.
// TODO(Guido) Is it worth testing h->WillBeDeleted()?
if (h->WillBeDeleted() || h->Matches(key, hash)) {
// The slot can be freed up, or the key we're inserting is already
// in the table, so we try to delete it. When the attempt is
// successful, the slot becomes available, so we stop probing.
// Notice that in that case TryRemove returns an exclusive ref.
h->SetWillBeDeleted(true);
h->ReleaseInternalRef();
if (TryRemove(h, deleted)) {
return true;
}
return false;
}
h->ReleaseInternalRef();
return false;
}
// Available slot.
h->ReleaseInternalRef();
// Try to acquire an exclusive ref. If we fail, continue probing.
if (h->SpinTryExclusiveRef()) {
// Check that the slot is still available.
if (!h->IsElement()) {
return true;
}
h->ReleaseExclusiveRef();
}
}
return false;
},
[&](ClockHandle* /*h*/) { return false; },
[&](ClockHandle* h) { h->displacements++; }, probe);
if (e == nullptr) {
Rollback(key, probe);
}
return e;
}
ClockHandle* ClockHandleTable::FindSlot(
const Slice& key, std::function<bool(ClockHandle*)> match,
std::function<bool(ClockHandle*)> abort,
std::function<void(ClockHandle*)> update, uint32_t& probe) {
// We use double-hashing probing. Every probe in the sequence is a
// pseudorandom integer, computed as a linear function of two random hashes,
// which we call base and increment. Specifically, the i-th probe is base + i
// * increment modulo the table size.
uint32_t base = ModTableSize(Hash(key.data(), key.size(), kProbingSeed1));
// We use an odd increment, which is relatively prime with the power-of-two
// table size. This implies that we cycle back to the first probe only
// after probing every slot exactly once.
uint32_t increment =
ModTableSize((Hash(key.data(), key.size(), kProbingSeed2) << 1) | 1);
uint32_t current = ModTableSize(base + probe * increment);
while (true) {
ClockHandle* h = &array_[current];
if (current == base && probe > 0) {
// We looped back.
return nullptr;
}
if (match(h)) {
probe++;
return h;
}
if (abort(h)) {
return nullptr;
}
probe++;
update(h);
current = ModTableSize(current + increment);
}
}
void ClockHandleTable::Rollback(const Slice& key, uint32_t probe) {
uint32_t current = ModTableSize(Hash(key.data(), key.size(), kProbingSeed1));
uint32_t increment =
ModTableSize((Hash(key.data(), key.size(), kProbingSeed2) << 1) | 1);
for (uint32_t i = 0; i < probe; i++) {
array_[current].displacements--;
current = ModTableSize(current + increment);
}
}
void ClockHandleTable::ClockRun(size_t charge) {
// TODO(Guido) When an element is in the probe sequence of a
// hot element, it will be hard to get an exclusive ref.
// Do we need a mechanism to prevent an element from sitting
// for a long time in cache waiting to be evicted?
autovector<ClockHandle> deleted;
uint32_t max_iterations =
ClockHandle::ClockPriority::HIGH *
(1 +
static_cast<uint32_t>(
GetTableSize() *
kLoadFactor)); // It may take up to HIGH passes to evict an element.
size_t usage_local = usage_;
size_t capacity_local = capacity_;
while (usage_local + charge > capacity_local && max_iterations--) {
uint32_t steps = 1 + static_cast<uint32_t>(1 / kLoadFactor);
uint32_t clock_pointer_local = (clock_pointer_ += steps) - steps;
for (uint32_t i = 0; i < steps; i++) {
ClockHandle* h = &array_[ModTableSize(clock_pointer_local + i)];
if (h->TryExclusiveRef()) {
if (h->WillBeDeleted()) {
Remove(h, &deleted);
usage_local -= h->total_charge;
} else {
if (!h->IsInClock() && h->IsElement()) {
// We adjust the clock priority to make the element evictable again.
// Why? Elements that are not in clock are either currently
// externally referenced or used to be. Because we are holding an
// exclusive ref, we know we are in the latter case. This can only
// happen when the last external reference to an element was
// released, and the element was not immediately removed.
ClockOn(h);
}
ClockHandle::ClockPriority priority = h->GetClockPriority();
if (priority == ClockHandle::ClockPriority::LOW) {
Remove(h, &deleted);
usage_local -= h->total_charge;
} else if (priority > ClockHandle::ClockPriority::LOW) {
h->DecreaseClockPriority();
}
}
h->ReleaseExclusiveRef();
}
}
}
Free(&deleted);
}
ClockCacheShard::ClockCacheShard(
size_t capacity, size_t estimated_value_size, bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy)
: strict_capacity_limit_(strict_capacity_limit),
detached_usage_(0),
table_(capacity, CalcHashBits(capacity, estimated_value_size,
metadata_charge_policy)) {
set_metadata_charge_policy(metadata_charge_policy);
}
void ClockCacheShard::EraseUnRefEntries() {
autovector<ClockHandle> deleted;
table_.ApplyToEntriesRange(
[this, &deleted](ClockHandle* h) {
// Externally unreferenced element.
table_.Remove(h, &deleted);
},
0, table_.GetTableSize(), true);
table_.Free(&deleted);
}
void ClockCacheShard::ApplyToSomeEntries(
const std::function<void(const Slice& key, void* value, size_t charge,
DeleterFn deleter)>& callback,
uint32_t average_entries_per_lock, uint32_t* state) {
// The state is essentially going to be the starting hash, which works
// nicely even if we resize between calls because we use upper-most
// hash bits for table indexes.
uint32_t length_bits = table_.GetLengthBits();
uint32_t length = table_.GetTableSize();
assert(average_entries_per_lock > 0);
// Assuming we are called with same average_entries_per_lock repeatedly,
// this simplifies some logic (index_end will not overflow).
assert(average_entries_per_lock < length || *state == 0);
uint32_t index_begin = *state >> (32 - length_bits);
uint32_t index_end = index_begin + average_entries_per_lock;
if (index_end >= length) {
// Going to end.
index_end = length;
*state = UINT32_MAX;
} else {
*state = index_end << (32 - length_bits);
}
table_.ApplyToEntriesRange(
[callback,
metadata_charge_policy = metadata_charge_policy_](ClockHandle* h) {
callback(h->key(), h->value, h->GetCharge(metadata_charge_policy),
h->deleter);
},
index_begin, index_end, false);
}
ClockHandle* ClockCacheShard::DetachedInsert(ClockHandle* h) {
ClockHandle* e = new ClockHandle();
*e = *h;
e->SetDetached();
e->TryExternalRef();
detached_usage_ += h->total_charge;
return e;
}
size_t ClockCacheShard::CalcEstimatedHandleCharge(
size_t estimated_value_size,
CacheMetadataChargePolicy metadata_charge_policy) {
ClockHandle h;
h.CalcTotalCharge(estimated_value_size, metadata_charge_policy);
return h.total_charge;
}
int ClockCacheShard::CalcHashBits(
size_t capacity, size_t estimated_value_size,
CacheMetadataChargePolicy metadata_charge_policy) {
size_t handle_charge =
CalcEstimatedHandleCharge(estimated_value_size, metadata_charge_policy);
assert(handle_charge > 0);
uint32_t num_entries =
static_cast<uint32_t>(capacity / (kLoadFactor * handle_charge)) + 1;
assert(num_entries <= uint32_t{1} << 31);
return FloorLog2((num_entries << 1) - 1);
}
void ClockCacheShard::SetCapacity(size_t capacity) {
if (capacity > table_.GetCapacity()) {
assert(false); // Not supported.
}
table_.SetCapacity(capacity);
table_.ClockRun(detached_usage_);
}
void ClockCacheShard::SetStrictCapacityLimit(bool strict_capacity_limit) {
strict_capacity_limit_ = strict_capacity_limit;
}
Status ClockCacheShard::Insert(const Slice& key, uint32_t hash, void* value,
size_t charge, Cache::DeleterFn deleter,
Cache::Handle** handle,
Cache::Priority priority) {
if (key.size() != kCacheKeySize) {
return Status::NotSupported("ClockCache only supports key size " +
std::to_string(kCacheKeySize) + "B");
}
ClockHandle tmp;
tmp.value = value;
tmp.deleter = deleter;
tmp.hash = hash;
tmp.CalcTotalCharge(charge, metadata_charge_policy_);
tmp.SetCachePriority(priority);
for (int i = 0; i < kCacheKeySize; i++) {
tmp.key_data[i] = key.data()[i];
}
Status s = Status::OK();
// Use a local copy to minimize cache synchronization.
size_t detached_usage = detached_usage_;
// Free space with the clock policy until enough space is freed or there are
// no evictable elements.
table_.ClockRun(tmp.total_charge + detached_usage);
// Use local copies to minimize cache synchronization
// (occupancy_ and usage_ are read and written by all insertions).
uint32_t occupancy_local = table_.GetOccupancy();
size_t total_usage = table_.GetUsage() + detached_usage;
// TODO: Currently we support strict_capacity_limit == false as long as the
// number of pinned elements is below table_.GetOccupancyLimit(). We can
// always support it as follows: whenever we exceed this limit, we dynamically
// allocate a handle and return it (when the user provides a handle pointer,
// of course). Then, Release checks whether the handle was dynamically
// allocated, or is stored in the table.
if (total_usage + tmp.total_charge > table_.GetCapacity() &&
(strict_capacity_limit_ || handle == nullptr)) {
if (handle == nullptr) {
// Don't insert the entry but still return ok, as if the entry inserted
// into cache and get evicted immediately.
tmp.FreeData();
} else {
if (occupancy_local + 1 > table_.GetOccupancyLimit()) {
// TODO: Consider using a distinct status for this case, but usually
// it will be handled the same way as reaching charge capacity limit
s = Status::MemoryLimit(
"Insert failed because all slots in the hash table are full.");
} else {
s = Status::MemoryLimit(
"Insert failed because the total charge has exceeded the "
"capacity.");
}
}
} else {
ClockHandle* h = nullptr;
if (handle != nullptr && occupancy_local + 1 > table_.GetOccupancyLimit()) {
// Even if the user wishes to overload the cache, we can't insert into
// the hash table. Instead, we dynamically allocate a new handle.
h = DetachedInsert(&tmp);
// TODO: Return special status?
} else {
// Insert into the cache. Note that the cache might get larger than its
// capacity if not enough space was freed up.
autovector<ClockHandle> deleted;
h = table_.Insert(&tmp, &deleted, handle != nullptr);
if (h == nullptr && handle != nullptr) {
// The table is full. This can happen when many threads simultaneously
// attempt an insert, and the table is operating close to full capacity.
h = DetachedInsert(&tmp);
}
// Notice that if handle == nullptr, we don't insert the entry but still
// return ok.
if (deleted.size() > 0) {
s = Status::OkOverwritten();
}
table_.Free(&deleted);
}
if (handle != nullptr) {
*handle = reinterpret_cast<Cache::Handle*>(h);
}
}
return s;
}
Cache::Handle* ClockCacheShard::Lookup(const Slice& key, uint32_t hash) {
return reinterpret_cast<Cache::Handle*>(table_.Lookup(key, hash));
}
bool ClockCacheShard::Ref(Cache::Handle* h) {
ClockHandle* e = reinterpret_cast<ClockHandle*>(h);
assert(e->ExternalRefs() > 0);
return e->TryExternalRef();
}
bool ClockCacheShard::Release(Cache::Handle* handle, bool erase_if_last_ref) {
// In contrast with LRUCache's Release, this function won't delete the handle
// when the cache is above capacity and the reference is the last one. Space
// is only freed up by EvictFromClock (called by Insert when space is needed)
// and Erase. We do this to avoid an extra atomic read of the variable usage_.
if (handle == nullptr) {
return false;
}
ClockHandle* h = reinterpret_cast<ClockHandle*>(handle);
if (UNLIKELY(h->IsDetached())) {
h->ReleaseExternalRef();
if (h->TryExclusiveRef()) {
// Only the last reference will succeed.
// Don't bother releasing the exclusive ref.
h->FreeData();
detached_usage_ -= h->total_charge;
delete h;
return true;
}
return false;
}
uint32_t refs = h->refs;
bool last_reference = ((refs & ClockHandle::EXTERNAL_REFS) == 1);
bool will_be_deleted = refs & ClockHandle::WILL_BE_DELETED;
if (last_reference && (will_be_deleted || erase_if_last_ref)) {
autovector<ClockHandle> deleted;
h->SetWillBeDeleted(true);
h->ReleaseExternalRef();
if (table_.SpinTryRemove(h, &deleted)) {
h->ReleaseExclusiveRef();
table_.Free(&deleted);
return true;
}
} else {
h->ReleaseExternalRef();
}
return false;
}
void ClockCacheShard::Erase(const Slice& key, uint32_t hash) {
autovector<ClockHandle> deleted;
uint32_t probe = 0;
table_.RemoveAll(key, hash, probe, &deleted);
table_.Free(&deleted);
}
size_t ClockCacheShard::GetUsage() const { return table_.GetUsage(); }
size_t ClockCacheShard::GetPinnedUsage() const {
// Computes the pinned usage by scanning the whole hash table. This
// is slow, but avoids keeping an exact counter on the clock usage,
// i.e., the number of not externally referenced elements.
// Why avoid this counter? Because Lookup removes elements from the clock
// list, so it would need to update the pinned usage every time,
// which creates additional synchronization costs.
size_t clock_usage = 0;
table_.ConstApplyToEntriesRange(
[&clock_usage](ClockHandle* h) {
if (h->ExternalRefs() > 1) {
// We check > 1 because we are holding an external ref.
clock_usage += h->total_charge;
}
},
0, table_.GetTableSize(), true);
return clock_usage + detached_usage_;
}
ClockCache::ClockCache(size_t capacity, size_t estimated_value_size,
int num_shard_bits, bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy)
: ShardedCache(capacity, num_shard_bits, strict_capacity_limit),
num_shards_(1 << num_shard_bits) {
assert(estimated_value_size > 0 ||
metadata_charge_policy != kDontChargeCacheMetadata);
shards_ = reinterpret_cast<ClockCacheShard*>(
port::cacheline_aligned_alloc(sizeof(ClockCacheShard) * num_shards_));
size_t per_shard = (capacity + (num_shards_ - 1)) / num_shards_;
for (int i = 0; i < num_shards_; i++) {
new (&shards_[i])
ClockCacheShard(per_shard, estimated_value_size, strict_capacity_limit,
metadata_charge_policy);
}
}
ClockCache::~ClockCache() {
if (shards_ != nullptr) {
assert(num_shards_ > 0);
for (int i = 0; i < num_shards_; i++) {
shards_[i].~ClockCacheShard();
}
port::cacheline_aligned_free(shards_);
}
}
CacheShard* ClockCache::GetShard(uint32_t shard) {
return reinterpret_cast<CacheShard*>(&shards_[shard]);
}
const CacheShard* ClockCache::GetShard(uint32_t shard) const {
return reinterpret_cast<CacheShard*>(&shards_[shard]);
}
void* ClockCache::Value(Handle* handle) {
return reinterpret_cast<const ClockHandle*>(handle)->value;
}
size_t ClockCache::GetCharge(Handle* handle) const {
CacheMetadataChargePolicy metadata_charge_policy = kDontChargeCacheMetadata;
if (num_shards_ > 0) {
metadata_charge_policy = shards_[0].metadata_charge_policy_;
}
return reinterpret_cast<const ClockHandle*>(handle)->GetCharge(
metadata_charge_policy);
}
Cache::DeleterFn ClockCache::GetDeleter(Handle* handle) const {
auto h = reinterpret_cast<const ClockHandle*>(handle);
return h->deleter;
}
uint32_t ClockCache::GetHash(Handle* handle) const {
return reinterpret_cast<const ClockHandle*>(handle)->hash;
}
void ClockCache::DisownData() {
// Leak data only if that won't generate an ASAN/valgrind warning.
if (!kMustFreeHeapAllocations) {
shards_ = nullptr;
num_shards_ = 0;
}
}
} // namespace clock_cache
std::shared_ptr<Cache> NewClockCache(
size_t capacity, int num_shard_bits, bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy) {
return NewLRUCache(capacity, num_shard_bits, strict_capacity_limit, 0.5,
nullptr, kDefaultToAdaptiveMutex, metadata_charge_policy);
}
std::shared_ptr<Cache> ExperimentalNewClockCache(
size_t capacity, size_t estimated_value_size, int num_shard_bits,
bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy) {
if (num_shard_bits >= 20) {
return nullptr; // The cache cannot be sharded into too many fine pieces.
}
if (num_shard_bits < 0) {
num_shard_bits = GetDefaultCacheShardBits(capacity);
}
return std::make_shared<clock_cache::ClockCache>(
capacity, estimated_value_size, num_shard_bits, strict_capacity_limit,
metadata_charge_policy);
}
} // namespace ROCKSDB_NAMESPACE