You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
rocksdb/cache/clock_cache.h

838 lines
32 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <sys/types.h>
#include <array>
#include <atomic>
#include <cstdint>
#include <memory>
#include <string>
#include "cache/cache_key.h"
#include "cache/sharded_cache.h"
#include "port/lang.h"
#include "port/malloc.h"
#include "port/port.h"
#include "rocksdb/cache.h"
#include "rocksdb/secondary_cache.h"
#include "util/autovector.h"
namespace ROCKSDB_NAMESPACE {
namespace clock_cache {
// Forward declaration of friend class.
class ClockCacheTest;
// An experimental alternative to LRUCache, using a lock-free, open-addressed
// hash table and clock eviction.
// ----------------------------------------------------------------------------
// 1. INTRODUCTION
//
// In RocksDB, a Cache is a concurrent unordered dictionary that supports
// external references (a.k.a. user references). A ClockCache is a type of Cache
// that uses the clock algorithm as its eviction policy. Internally, a
// ClockCache is an open-addressed hash table that stores all KV pairs in a
// large array. Every slot in the hash table is a ClockHandle, which holds a KV
// pair plus some additional metadata that controls the different aspects of the
// cache: external references, the hashing mechanism, concurrent access and the
// clock algorithm.
//
//
// 2. EXTERNAL REFERENCES
//
// An externally referenced handle can't be deleted (either evicted by the clock
// algorithm, or explicitly deleted) or replaced by a new version (via an insert
// of the same key) until all external references to it have been released by
// the users. ClockHandles have two members to support external references:
// - EXTERNAL_REFS counter: The number of external refs. When EXTERNAL_REFS > 0,
// the handle is externally referenced. Updates that intend to modify the
// handle will refrain from doing so. Eventually, when all references are
// released, we have EXTERNAL_REFS == 0, and updates can operate normally on
// the handle.
// - WILL_BE_DELETED flag: An handle is marked for deletion when an operation
// decides the handle should be deleted. This happens either when the last
// reference to a handle is released (and the release operation is instructed
// to delete on last reference) or on when a delete operation is called on
// the item. This flag is needed because an externally referenced handle
// can't be immediately deleted. In these cases, the flag will be later read
// and acted upon by the eviction algorithm. Importantly, WILL_BE_DELETED is
// used not only to defer deletions, but also as a barrier for external
// references: once WILL_BE_DELETED is set, lookups (which are the most
// common way to acquire new external references) will ignore the handle.
// For this reason, when WILL_BE_DELETED is set, we say the handle is
// invisible (and, otherwise, that it's visible).
//
//
// 3. HASHING AND COLLISION RESOLUTION
//
// ClockCache uses an open-addressed hash table to store the handles.
// We use a variant of tombstones to manage collisions: every slot keeps a
// count of how many KV pairs that are currently in the cache have probed the
// slot in an attempt to insert. Probes are generated with double-hashing
// (although the code can be easily modified to use other probing schemes, like
// linear probing).
//
// A slot in the hash table can be in a few different states:
// - Element: The slot contains an element. This is indicated with the
// IS_ELEMENT flag. Element can be sub-classified depending on the
// value of WILL_BE_DELETED:
// * Visible element.
// * Invisible element.
// - Tombstone: The slot doesn't contain an element, but there is some other
// element that probed this slot during its insertion.
// - Empty: The slot is unused---it's neither an element nor a tombstone.
//
// A slot cycles through the following sequence of states:
// empty or tombstone --> visible element --> invisible element -->
// empty or tombstone. Initially a slot is available---it's either
// empty or a tombstone. As soon as a KV pair is written into the slot, it
// becomes a visible element. At some point, the handle will be deleted
// by an explicit delete operation, the eviction algorithm, or an overwriting
// insert. In either case, the handle is marked for deletion. When the an
// attempt to delete the element finally succeeds, the slot is freed up
// and becomes available again.
//
//
// 4. CONCURRENCY
//
// ClockCache is lock-free. At a high level, we synchronize the operations
// using a read-prioritized, non-blocking variant of RW locks on every slot of
// the hash table. To do this we generalize the concept of reference:
// - Internal reference: Taken by a thread that is attempting to read a slot
// or do a very precise type of update.
// - Exclusive reference: Taken by a thread that is attempting to write a
// a slot extensively.
//
// We defer the precise definitions to the comments in the code below.
// A crucial feature of our references is that attempting to take one never
// blocks the thread. Another important feature is that readers are
// prioritized, as they use extremely fast synchronization primitives---they
// use atomic arithmetic/bit operations, but no compare-and-swaps (which are
// much slower).
//
// Internal references are used by threads to read slots during a probing
// sequence, making them the most common references (probing is performed
// in almost every operation, not just lookups). During a lookup, once
// the target element is found, and just before the handle is handed over
// to the user, an internal reference is converted into an external reference.
// During an update operation, once the target slot is found, an internal
// reference is converted into an exclusive reference. Interestingly, we
// can't atomically upgrade from internal to exclusive, or we may run into a
// deadlock. Releasing the internal reference and then taking an exclusive
// reference avoids the deadlock, but then the handle may change inbetween.
// One of the key observations we use in our implementation is that we can
// make up for this lack of atomicity using IS_ELEMENT and WILL_BE_DELETED.
//
// Distinguishing internal from external references is useful for two reasons:
// - Internal references are short lived, but external references are typically
// not. This is helpful when acquiring an exclusive ref: if there are any
// external references to the item, it's probably not worth waiting until
// they go away.
// - We can precisely determine when there are no more external references to a
// handle, and proceed to mark it for deletion. This is useful when users
// release external references.
//
//
// 5. CLOCK ALGORITHM
//
// The clock algorithm circularly sweeps through the hash table to find the next
// victim. Recall that handles that are referenced are not evictable; the clock
// algorithm never picks those. We use different clock priorities: NONE, LOW,
// MEDIUM and HIGH. Priorities LOW, MEDIUM and HIGH represent how close an
// element is from being evicted, LOW being the closest to evicted. NONE means
// the slot is not evictable. NONE priority is used in one of the following
// cases:
// (a) the slot doesn't contain an element, or
// (b) the slot contains an externally referenced element, or
// (c) the slot contains an element that used to be externally referenced,
// and the clock pointer has not swept through the slot since the element
// stopped being externally referenced.
// ----------------------------------------------------------------------------
// The load factor p is a real number in (0, 1) such that at all
// times at most a fraction p of all slots, without counting tombstones,
// are occupied by elements. This means that the probability that a
// random probe hits an empty slot is at most p, and thus at most 1/p probes
// are required on average. For example, p = 70% implies that between 1 and 2
// probes are needed on average (bear in mind that this reasoning doesn't
// consider the effects of clustering over time).
// Because the size of the hash table is always rounded up to the next
// power of 2, p is really an upper bound on the actual load factor---the
// actual load factor is anywhere between p/2 and p. This is a bit wasteful,
// but bear in mind that slots only hold metadata, not actual values.
// Since space cost is dominated by the values (the LSM blocks),
// overprovisioning the table with metadata only increases the total cache space
// usage by a tiny fraction.
constexpr double kLoadFactor = 0.35;
// The user can exceed kLoadFactor if the sizes of the inserted values don't
// match estimated_value_size, or if strict_capacity_limit == false. To
// avoid a performance drop, we set a strict upper bound on the load factor.
constexpr double kStrictLoadFactor = 0.7;
// Maximum number of spins when trying to acquire a ref.
// TODO(Guido) This value was set arbitrarily. Is it appropriate?
// What's the best way to bound the spinning?
constexpr uint32_t kSpinsPerTry = 100000;
// Arbitrary seeds.
constexpr uint32_t kProbingSeed1 = 0xbc9f1d34;
constexpr uint32_t kProbingSeed2 = 0x7a2bb9d5;
struct ClockHandle {
void* value;
Cache::DeleterFn deleter;
uint32_t hash;
size_t total_charge;
std::array<char, kCacheKeySize> key_data;
static constexpr uint8_t kIsElementOffset = 0;
static constexpr uint8_t kClockPriorityOffset = 1;
static constexpr uint8_t kIsHitOffset = 3;
static constexpr uint8_t kCachePriorityOffset = 4;
enum Flags : uint8_t {
// Whether the slot is in use by an element.
IS_ELEMENT = 1 << kIsElementOffset,
// Clock priorities. Represents how close a handle is from being evictable.
CLOCK_PRIORITY = 3 << kClockPriorityOffset,
// Whether the handle has been looked up after its insertion.
HAS_HIT = 1 << kIsHitOffset,
// The value of Cache::Priority of the handle.
CACHE_PRIORITY = 1 << kCachePriorityOffset,
};
std::atomic<uint8_t> flags;
enum ClockPriority : uint8_t {
NONE = (0 << kClockPriorityOffset),
LOW = (1 << kClockPriorityOffset),
MEDIUM = (2 << kClockPriorityOffset),
HIGH = (3 << kClockPriorityOffset)
};
// The number of elements that hash to this slot or a lower one, but wind
// up in this slot or a higher one.
std::atomic<uint32_t> displacements;
static constexpr uint8_t kExternalRefsOffset = 0;
static constexpr uint8_t kSharedRefsOffset = 15;
static constexpr uint8_t kExclusiveRefOffset = 30;
static constexpr uint8_t kWillBeDeletedOffset = 31;
enum Refs : uint32_t {
// Synchronization model:
// - An external reference guarantees that hash, value, key_data
// and the IS_ELEMENT flag are not modified. Doesn't allow
// any writes.
// - An internal reference has the same guarantees as an
// external reference, and additionally allows the following
// idempotent updates on the handle:
// * set CLOCK_PRIORITY to NONE;
// * set the HAS_HIT bit;
// * set the WILL_BE_DELETED bit.
// - A shared reference is either an external reference or an
// internal reference.
// - An exclusive reference guarantees that no other thread has a shared
// or exclusive reference to the handle, and allows writes
// on the handle.
// Number of external references to the slot.
EXTERNAL_REFS = ((uint32_t{1} << 15) - 1)
<< kExternalRefsOffset, // Bits 0, ..., 14
// Number of internal references plus external references to the slot.
SHARED_REFS = ((uint32_t{1} << 15) - 1)
<< kSharedRefsOffset, // Bits 15, ..., 29
// Whether a thread has an exclusive reference to the slot.
EXCLUSIVE_REF = uint32_t{1} << kExclusiveRefOffset, // Bit 30
// Whether the handle will be deleted soon. When this bit is set, new
// internal references to this handle stop being accepted.
// External references may still be granted---they can be created from
// existing external references, or converting from existing internal
// references.
WILL_BE_DELETED = uint32_t{1} << kWillBeDeletedOffset // Bit 31
// Having these 4 fields in a single variable allows us to support the
// following operations efficiently:
// - Convert an internal reference into an external reference in a single
// atomic arithmetic operation.
// - Attempt to take a shared reference using a single atomic arithmetic
// operation. This is because we can increment the internal ref count
// as well as checking whether the entry is marked for deletion using a
// single atomic arithmetic operation (and one non-atomic comparison).
};
static constexpr uint32_t kOneInternalRef = 0x8000;
static constexpr uint32_t kOneExternalRef = 0x8001;
std::atomic<uint32_t> refs;
// True iff the handle is allocated separately from hash table.
bool detached;
ClockHandle()
: value(nullptr),
deleter(nullptr),
hash(0),
total_charge(0),
flags(0),
displacements(0),
refs(0),
detached(false) {
SetWillBeDeleted(false);
SetIsElement(false);
SetClockPriority(ClockPriority::NONE);
SetCachePriority(Cache::Priority::LOW);
key_data.fill(0);
}
// The copy ctor and assignment operator are only used to copy a handle
// for immediate deletion. (We need to copy because the slot may become
// re-used before the deletion is completed.) We only copy the necessary
// members to carry out the deletion. In particular, we don't need
// the atomic members.
ClockHandle(const ClockHandle& other) { *this = other; }
void operator=(const ClockHandle& other) {
value = other.value;
deleter = other.deleter;
key_data = other.key_data;
hash = other.hash;
total_charge = other.total_charge;
}
Slice key() const { return Slice(key_data.data(), kCacheKeySize); }
void FreeData() {
if (deleter) {
(*deleter)(key(), value);
}
}
// Calculate the memory usage by metadata.
inline size_t CalcMetaCharge(
CacheMetadataChargePolicy metadata_charge_policy) const {
if (metadata_charge_policy != kFullChargeCacheMetadata) {
return 0;
} else {
// #ifdef ROCKSDB_MALLOC_USABLE_SIZE
// return malloc_usable_size(
// const_cast<void*>(static_cast<const void*>(this)));
// #else
// TODO(Guido) malloc_usable_size only works when we call it on
// a pointer allocated with malloc. Because our handles are all
// allocated in a single shot as an array, the user can't call
// CalcMetaCharge (or CalcTotalCharge or GetCharge) on a handle
// pointer returned by the cache. Moreover, malloc_usable_size
// expects a heap-allocated handle, but sometimes in our code we
// wish to pass a stack-allocated handle (this is only a performance
// concern).
// What is the right way to compute metadata charges with pre-allocated
// handles?
return sizeof(ClockHandle);
// #endif
}
}
inline void CalcTotalCharge(
size_t charge, CacheMetadataChargePolicy metadata_charge_policy) {
total_charge = charge + CalcMetaCharge(metadata_charge_policy);
}
inline size_t GetCharge(
CacheMetadataChargePolicy metadata_charge_policy) const {
size_t meta_charge = CalcMetaCharge(metadata_charge_policy);
assert(total_charge >= meta_charge);
return total_charge - meta_charge;
}
// flags functions.
bool IsElement() const { return flags & Flags::IS_ELEMENT; }
void SetIsElement(bool is_element) {
if (is_element) {
flags |= Flags::IS_ELEMENT;
} else {
flags &= static_cast<uint8_t>(~Flags::IS_ELEMENT);
}
}
bool HasHit() const { return flags & HAS_HIT; }
void SetHit() { flags |= HAS_HIT; }
Cache::Priority GetCachePriority() const {
return static_cast<Cache::Priority>(flags & CACHE_PRIORITY);
}
void SetCachePriority(Cache::Priority priority) {
if (priority == Cache::Priority::HIGH) {
flags |= Flags::CACHE_PRIORITY;
} else {
flags &= static_cast<uint8_t>(~Flags::CACHE_PRIORITY);
}
}
bool IsInClock() const {
return GetClockPriority() != ClockHandle::ClockPriority::NONE;
}
ClockPriority GetClockPriority() const {
return static_cast<ClockPriority>(flags & Flags::CLOCK_PRIORITY);
}
void SetClockPriority(ClockPriority priority) {
flags &= static_cast<uint8_t>(~Flags::CLOCK_PRIORITY);
flags |= priority;
}
void DecreaseClockPriority() {
uint8_t p = static_cast<uint8_t>(flags & Flags::CLOCK_PRIORITY) >>
kClockPriorityOffset;
assert(p > 0);
p--;
flags &= static_cast<uint8_t>(~Flags::CLOCK_PRIORITY);
ClockPriority new_priority =
static_cast<ClockPriority>(p << kClockPriorityOffset);
flags |= new_priority;
}
bool IsDetached() { return detached; }
void SetDetached() { detached = true; }
inline bool IsEmpty() const {
return !this->IsElement() && this->displacements == 0;
}
inline bool IsTombstone() const {
return !this->IsElement() && this->displacements > 0;
}
inline bool Matches(const Slice& some_key, uint32_t some_hash) const {
return this->hash == some_hash && this->key() == some_key;
}
// refs functions.
inline bool WillBeDeleted() const { return refs & WILL_BE_DELETED; }
void SetWillBeDeleted(bool will_be_deleted) {
if (will_be_deleted) {
refs |= WILL_BE_DELETED;
} else {
refs &= ~WILL_BE_DELETED;
}
}
uint32_t ExternalRefs() const {
return (refs & EXTERNAL_REFS) >> kExternalRefsOffset;
}
// Tries to take an internal ref. Returns true iff it succeeds.
inline bool TryInternalRef() {
if (!((refs += kOneInternalRef) & (EXCLUSIVE_REF | WILL_BE_DELETED))) {
return true;
}
refs -= kOneInternalRef;
return false;
}
// Tries to take an external ref. Returns true iff it succeeds.
inline bool TryExternalRef() {
if (!((refs += kOneExternalRef) & EXCLUSIVE_REF)) {
return true;
}
refs -= kOneExternalRef;
return false;
}
// Tries to take an exclusive ref. Returns true iff it succeeds.
// TODO(Guido) After every TryExclusiveRef call, we always call
// WillBeDeleted(). We could save an atomic read by having an output parameter
// with the last value of refs.
inline bool TryExclusiveRef() {
uint32_t will_be_deleted = refs & WILL_BE_DELETED;
uint32_t expected = will_be_deleted;
return refs.compare_exchange_strong(expected,
EXCLUSIVE_REF | will_be_deleted);
}
// Repeatedly tries to take an exclusive reference, but aborts as soon
// as an external or exclusive reference is detected (since the wait
// would presumably be too long).
inline bool SpinTryExclusiveRef() {
uint32_t expected = 0;
uint32_t will_be_deleted = 0;
uint32_t spins = kSpinsPerTry;
while (!refs.compare_exchange_strong(expected,
EXCLUSIVE_REF | will_be_deleted) &&
spins--) {
std::this_thread::yield();
if (expected & (EXTERNAL_REFS | EXCLUSIVE_REF)) {
return false;
}
will_be_deleted = expected & WILL_BE_DELETED;
expected = will_be_deleted;
}
return true;
}
// Take an external ref, assuming there is already one external ref
// to the handle.
void Ref() {
// TODO(Guido) Is it okay to assume that the existing external reference
// survives until this function returns?
refs += kOneExternalRef;
}
inline void ReleaseExternalRef() { refs -= kOneExternalRef; }
inline void ReleaseInternalRef() { refs -= kOneInternalRef; }
inline void ReleaseExclusiveRef() { refs.fetch_and(~EXCLUSIVE_REF); }
// Downgrade an exclusive ref to external.
inline void ExclusiveToExternalRef() {
refs += kOneExternalRef;
ReleaseExclusiveRef();
}
// Convert an internal ref into external.
inline void InternalToExternalRef() {
refs += kOneExternalRef - kOneInternalRef;
}
}; // struct ClockHandle
class ClockHandleTable {
public:
explicit ClockHandleTable(size_t capacity, int hash_bits);
~ClockHandleTable();
// Returns a pointer to a visible handle matching the key/hash, or
// nullptr if not present. When an actual handle is produced, an
// internal reference is handed over.
ClockHandle* Lookup(const Slice& key, uint32_t hash);
// Inserts a copy of h into the hash table. Returns a pointer to the
// inserted handle, or nullptr if no available slot was found. Every
// existing visible handle matching the key is already present in the
// hash table is marked as WILL_BE_DELETED. The deletion is also attempted,
// and, if the attempt is successful, the handle is inserted into the
// autovector deleted. When take_reference is true, the function hands
// over an external reference on the handle, and otherwise no reference is
// produced.
ClockHandle* Insert(ClockHandle* h, autovector<ClockHandle>* deleted,
bool take_reference);
// Assigns h the appropriate clock priority, making it evictable.
void ClockOn(ClockHandle* h);
// Makes h non-evictable.
void ClockOff(ClockHandle* h);
// Runs the clock eviction algorithm until usage_ + charge is at most
// capacity_.
void ClockRun(size_t charge);
// Remove h from the hash table. Requires an exclusive ref to h.
void Remove(ClockHandle* h, autovector<ClockHandle>* deleted);
// Remove from the hash table all handles with matching key/hash along a
// probe sequence, starting from the given probe number. Doesn't
// require any references.
void RemoveAll(const Slice& key, uint32_t hash, uint32_t& probe,
autovector<ClockHandle>* deleted);
void RemoveAll(const Slice& key, uint32_t hash,
autovector<ClockHandle>* deleted) {
uint32_t probe = 0;
RemoveAll(key, hash, probe, deleted);
}
// Tries to remove h from the hash table. If the attempt is successful,
// the function hands over an exclusive ref to h.
bool TryRemove(ClockHandle* h, autovector<ClockHandle>* deleted);
// Similar to TryRemove, except that it spins, increasing the chances of
// success. Requires that the caller thread has no shared ref to h.
bool SpinTryRemove(ClockHandle* h, autovector<ClockHandle>* deleted);
// Call this function after an Insert, Remove, RemoveAll, TryRemove
// or SpinTryRemove. It frees the deleted values and updates the hash table
// metadata.
void Free(autovector<ClockHandle>* deleted);
template <typename T>
void ApplyToEntriesRange(T func, uint32_t index_begin, uint32_t index_end,
bool apply_if_will_be_deleted) {
for (uint32_t i = index_begin; i < index_end; i++) {
ClockHandle* h = &array_[i];
if (h->TryExclusiveRef()) {
if (h->IsElement() &&
(apply_if_will_be_deleted || !h->WillBeDeleted())) {
func(h);
}
h->ReleaseExclusiveRef();
}
}
}
template <typename T>
void ConstApplyToEntriesRange(T func, uint32_t index_begin,
uint32_t index_end,
bool apply_if_will_be_deleted) const {
for (uint32_t i = index_begin; i < index_end; i++) {
ClockHandle* h = &array_[i];
// We take an external ref because we are handing over control
// to a user-defined function, and because the handle will not be
// modified.
if (h->TryExternalRef()) {
if (h->IsElement() &&
(apply_if_will_be_deleted || !h->WillBeDeleted())) {
func(h);
}
h->ReleaseExternalRef();
}
}
}
uint32_t GetTableSize() const { return uint32_t{1} << length_bits_; }
int GetLengthBits() const { return length_bits_; }
uint32_t GetOccupancyLimit() const { return occupancy_limit_; }
uint32_t GetOccupancy() const { return occupancy_; }
size_t GetUsage() const { return usage_; }
size_t GetCapacity() const { return capacity_; }
void SetCapacity(size_t capacity) { capacity_ = capacity; }
// Returns x mod 2^{length_bits_}.
uint32_t ModTableSize(uint32_t x) { return x & length_bits_mask_; }
private:
// Extracts the element information from a handle (src), and assigns it
// to a hash table slot (dst). Doesn't touch displacements and refs,
// which are maintained by the hash table algorithm.
void Assign(ClockHandle* dst, ClockHandle* src);
// Returns the first slot in the probe sequence, starting from the given
// probe number, with a handle e such that match(e) is true. At every
// step, the function first tests whether match(e) holds. If this is false,
// it evaluates abort(e) to decide whether the search should be aborted,
// and in the affirmative returns -1. For every handle e probed except
// the last one, the function runs update(e).
// The probe parameter is modified as follows. We say a probe to a handle
// e is aborting if match(e) is false and abort(e) is true. Then the final
// value of probe is one more than the last non-aborting probe during the
// call. This is so that that the variable can be used to keep track of
// progress across consecutive calls to FindSlot.
inline ClockHandle* FindSlot(const Slice& key,
std::function<bool(ClockHandle*)> match,
std::function<bool(ClockHandle*)> stop,
std::function<void(ClockHandle*)> update,
uint32_t& probe);
// Returns an available slot for the given key. All copies of the
// key found along the probing sequence until an available slot is
// found are marked for deletion. On each of them, a deletion is
// attempted, and when the attempt succeeds the slot is assigned to
// the new copy of the element.
ClockHandle* FindAvailableSlot(const Slice& key, uint32_t hash,
uint32_t& probe,
autovector<ClockHandle>* deleted);
// After a failed FindSlot call (i.e., with answer -1) in
// FindAvailableSlot, this function fixes all displacements's
// starting from the 0-th probe, until the given probe.
void Rollback(const Slice& key, uint32_t probe);
// Number of hash bits used for table index.
// The size of the table is 1 << length_bits_.
const int length_bits_;
// For faster computation of ModTableSize.
const uint32_t length_bits_mask_;
// Maximum number of elements the user can store in the table.
const uint32_t occupancy_limit_;
// Maximum total charge of all elements stored in the table.
size_t capacity_;
// We partition the following members into different cache lines
// to avoid false sharing among Lookup, Release, Erase and Insert
// operations in ClockCacheShard.
ALIGN_AS(CACHE_LINE_SIZE)
// Array of slots comprising the hash table.
std::unique_ptr<ClockHandle[]> array_;
ALIGN_AS(CACHE_LINE_SIZE)
// Clock algorithm sweep pointer.
std::atomic<uint32_t> clock_pointer_;
ALIGN_AS(CACHE_LINE_SIZE)
// Number of elements in the table.
std::atomic<uint32_t> occupancy_;
// Memory size for entries residing in the cache.
std::atomic<size_t> usage_;
}; // class ClockHandleTable
// A single shard of sharded cache.
class ALIGN_AS(CACHE_LINE_SIZE) ClockCacheShard final : public CacheShard {
public:
ClockCacheShard(size_t capacity, size_t estimated_value_size,
bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy);
~ClockCacheShard() override = default;
// Separate from constructor so caller can easily make an array of ClockCache
// if current usage is more than new capacity, the function will attempt to
// free the needed space.
void SetCapacity(size_t capacity) override;
// Set the flag to reject insertion if cache if full.
void SetStrictCapacityLimit(bool strict_capacity_limit) override;
// Like Cache methods, but with an extra "hash" parameter.
// Insert an item into the hash table and, if handle is null, make it
// evictable by the clock algorithm. Older items are evicted as necessary.
// If the cache is full and free_handle_on_fail is true, the item is deleted
// and handle is set to nullptr.
Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
Cache::DeleterFn deleter, Cache::Handle** handle,
Cache::Priority priority) override;
Status Insert(const Slice& key, uint32_t hash, void* value,
const Cache::CacheItemHelper* helper, size_t charge,
Cache::Handle** handle, Cache::Priority priority) override {
return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
}
Cache::Handle* Lookup(const Slice& key, uint32_t hash,
const Cache::CacheItemHelper* /*helper*/,
const Cache::CreateCallback& /*create_cb*/,
Cache::Priority /*priority*/, bool /*wait*/,
Statistics* /*stats*/) override {
return Lookup(key, hash);
}
Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
bool Release(Cache::Handle* handle, bool /*useful*/,
bool erase_if_last_ref) override {
return Release(handle, erase_if_last_ref);
}
bool IsReady(Cache::Handle* /*handle*/) override { return true; }
void Wait(Cache::Handle* /*handle*/) override {}
bool Ref(Cache::Handle* handle) override;
bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
void Erase(const Slice& key, uint32_t hash) override;
size_t GetUsage() const override;
size_t GetPinnedUsage() const override;
void ApplyToSomeEntries(
const std::function<void(const Slice& key, void* value, size_t charge,
DeleterFn deleter)>& callback,
uint32_t average_entries_per_lock, uint32_t* state) override;
void EraseUnRefEntries() override;
std::string GetPrintableOptions() const override { return std::string{}; }
private:
friend class ClockCache;
friend class ClockCacheTest;
ClockHandle* DetachedInsert(ClockHandle* h);
// Returns the charge of a single handle.
static size_t CalcEstimatedHandleCharge(
size_t estimated_value_size,
CacheMetadataChargePolicy metadata_charge_policy);
// Returns the number of bits used to hash an element in the hash
// table.
static int CalcHashBits(size_t capacity, size_t estimated_value_size,
CacheMetadataChargePolicy metadata_charge_policy);
// Whether to reject insertion if cache reaches its full capacity.
std::atomic<bool> strict_capacity_limit_;
// Handles allocated separately from the table.
std::atomic<size_t> detached_usage_;
ClockHandleTable table_;
}; // class ClockCacheShard
class ClockCache
#ifdef NDEBUG
final
#endif
: public ShardedCache {
public:
ClockCache(size_t capacity, size_t estimated_value_size, int num_shard_bits,
bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy =
kDontChargeCacheMetadata);
~ClockCache() override;
const char* Name() const override { return "ClockCache"; }
CacheShard* GetShard(uint32_t shard) override;
const CacheShard* GetShard(uint32_t shard) const override;
void* Value(Handle* handle) override;
size_t GetCharge(Handle* handle) const override;
uint32_t GetHash(Handle* handle) const override;
DeleterFn GetDeleter(Handle* handle) const override;
void DisownData() override;
private:
ClockCacheShard* shards_ = nullptr;
int num_shards_;
}; // class ClockCache
} // namespace clock_cache
// Only for internal testing, temporarily replacing NewClockCache.
// TODO(Guido) Remove once NewClockCache constructs a ClockCache again.
extern std::shared_ptr<Cache> ExperimentalNewClockCache(
size_t capacity, size_t estimated_value_size, int num_shard_bits,
bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy);
} // namespace ROCKSDB_NAMESPACE